Push small magmacubes/slimes a bit after slitting

This commit is contained in:
Wuzzy 2017-02-24 01:51:28 +01:00
parent fce72b25cb
commit d95488df7c
1 changed files with 18 additions and 10 deletions

View File

@ -121,12 +121,14 @@ mobs:register_mob("mobs_mc:greenmedium", {
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(posadd), 0.6)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(dir), 0.6)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
slime:setvelocity(dir)
slime:setyaw(angle)
angle = angle + math.pi/2
end
end
@ -191,7 +193,9 @@ mobs:register_mob("mobs_mc:greenbig", {
for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
slime:setvelocity(vector.multiply(posadd, 1.5))
slime:setyaw(angle)
angle = angle + math.pi/2
end
end,
@ -317,12 +321,14 @@ mobs:register_mob("mobs_mc:lavamedium", {
jump_chance = 98,
fear_height = 100000,
on_die = function(self, pos)
local angle, posadd
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(posadd), 0.6)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
posadd = vector.multiply(dir, 0.6)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
mob:setvelocity(dir)
mob:setyaw(angle)
angle = angle + math.pi/2
end
end
@ -394,7 +400,9 @@ mobs:register_mob("mobs_mc:lavabig", {
for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
mob:setvelocity(vector.multiply(posadd, 1.5))
mob:setyaw(angle)
angle = angle + (math.pi*2) / 3
end
end