_on_ignite, +eternal fire when igniting netherrack

This commit is contained in:
Wuzzy 2017-05-09 17:49:38 +02:00
parent bcc185f83f
commit a8dd5f42c4
4 changed files with 34 additions and 9 deletions

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@ -1,2 +1,3 @@
mcl_core
mcl_sounds
mcl_nether?

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@ -13,22 +13,22 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
)
local used = false
if pointed_thing.type == "node" then
if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
tnt.ignite(pointed_thing.under)
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/65) -- 65 uses
end
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if nodedef._on_ignite then
nodedef._on_ignite(pointed_thing.under, user)
else
mcl_fire.set_fire(pointed_thing)
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/65) -- 65 uses
end
end
used = true
end
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=user:getpos(), gain=0.5})
end
if not minetest.setting_getbool("creative_mode") and used == true then
itemstack:add_wear(65535/65) -- 65 uses
end
return itemstack
end,
sound = { breaks = "default_tool_breaks" },

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@ -291,7 +291,28 @@ else -- Fire enabled
end
-- Set pointed_thing on fire
-- Spawn eternal fire when using flint and steel on netherrack
local eternal_override = {
after_destruct = function(pos, oldnode)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then
minetest.remove_node(pos)
end
end,
_on_ignite = function(pos, player)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
end
end,
}
if minetest.get_modpath("mcl_nether") then
minetest.override_item("mcl_nether:netherrack", eternal_override)
end
-- Set pointed_thing on (normal) fire
mcl_fire.set_fire = function(pointed_thing)
local n = minetest.get_node(pointed_thing.above)
if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then

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@ -54,6 +54,9 @@ minetest.register_node("mcl_tnt:tnt", {
mesecons = {effector = {
action_on = tnt.ignite
}},
_on_ignite = function(pos, player)
tnt.ignite(pos)
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
})