From 9fb0e6ce2900c93864a6384f35d474d7f3b1450c Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Jul 2017 22:19:17 +0200 Subject: [PATCH] Move horse armor to armor creative tab --- mods/HUD/mcl_inventory/creative.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index 9d4c5dd11..cbc78bd58 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -23,7 +23,7 @@ do return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil) end local is_weapon_or_armor = function(def) - return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet) and def.groups.non_combat_armor ~= 1) + return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) end if def.groups.building_block then table.insert(inventory_lists["blocks"], name)