diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 0006fbc59..f534e7bc1 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -466,54 +466,53 @@ minetest.register_on_generated(function(minp, maxp, seed) end end) -local function replace(old, new, min, max) - minetest.register_ore({ - ore_type = "scatter", - ore = new, - wherein = old, - clust_scarcity = 1, - clust_num_ores = 1, - clust_size = 1, - y_min = min, - y_max = max, - }) -end -replace("air", "mcl_core:bedrock", -90, -80) -replace("air", "mcl_core:lava_source", -80, -70) -replace("mcl_core:stone", "mcl_core:bedrock", -90, -80) -replace("mcl_core:gravel", "mcl_core:bedrock", -90, -80) -replace("mcl_core:dirt", "mcl_core:bedrock", -90, -80) -replace("mcl_core:sand", "mcl_core:bedrock", -90, -80) -replace("mcl_core:cobble", "mcl_core:bedrock", -90, -80) -replace("mcl_core:mossycobble", "mcl_core:bedrock", -90, -80) -replace("stairs:stair_cobble", "mcl_core:bedrock", -90, -80) -replace("mcl_core:lava_source", "mcl_core:bedrock", -90, -80) -replace("mcl_core:lava_flowing", "mcl_core:bedrock", -90, -80) -replace("mcl_core:water_source", "mcl_core:bedrock", -90, -80) -replace("mcl_core:water_flowing", "mcl_core:bedrock", -90, -80) -local function bedrock(old) - minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_core:bedrock", - wherein = old, - clust_scarcity = 5, - clust_num_ores = 3, - clust_size = 2, - y_min = -64, - y_max = -60, - }) -end -bedrock("air") -bedrock("mcl_core:stone") -bedrock("mcl_core:gravel") -bedrock("mcl_core:dirt") -bedrock("mcl_core:sand") -bedrock("mcl_core:cobble") -bedrock("mcl_core:mossycobble") -bedrock("stairs:stair_cobble") -bedrock("mcl_core:lava_source") -bedrock("mcl_core:lava_flowing") -bedrock("mcl_core:water_source") -bedrock("mcl_core:water_flowing") +-- Generate 5 layers of bedrock, with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer +local BEDROCK_MIN = -66 +local BEDROCK_MAX = -62 +minetest.register_on_generated(function(minp, maxp) + if maxp.y >= BEDROCK_MIN or minp.y <= BEDROCK_MAX then + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local data = vm:get_data() + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local c_bedrock = minetest.get_content_id("mcl_core:bedrock") + + for y = math.max(minp.y, BEDROCK_MIN), math.min(maxp.y, BEDROCK_MAX) do + for x = minp.x, maxp.x do + for z = minp.z, maxp.z do + local p_pos = area:index(x, y, z) + local do_it = false + if y == BEDROCK_MAX then + -- 50% bedrock chance + if math.random(1,2) == 1 then do_it = true end + elseif y == BEDROCK_MAX -1 then + -- 66.666...% + if math.random(1,3) <= 2 then do_it = true end + elseif y == BEDROCK_MAX -2 then + -- 75% + if math.random(1,4) <= 3 then do_it = true end + elseif y == BEDROCK_MAX -3 then + -- 90% + if math.random(1,10) <= 9 then do_it = true end + elseif y == BEDROCK_MAX -4 then + -- 100% + do_it = true + end + if do_it then + data[p_pos] = c_bedrock + end + end + end + end + + vm:set_data(data) + vm:calc_lighting() + vm:update_liquids() + vm:write_to_map() + end +end) + + + +-- TODO: Generate the Void