From 78940e109c82ad5e93abc180da9cd14cd7924f13 Mon Sep 17 00:00:00 2001 From: epCode <64379263+epCode@users.noreply.github.com> Date: Mon, 6 Jun 2022 14:38:18 -0700 Subject: [PATCH] fix critical hit displaying in the wrong place --- mods/ITEMS/mcl_bows/arrow.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index cd32f5392..fb5874982 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -198,7 +198,7 @@ function ARROW_ENTITY.on_step(self, dtime) end local arrow_dir = self.object:get_velocity() - local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.2)), true, false) + local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.1)), true, false) for hitpoint in raycast do if hitpoint.type == "object" then local ok = false @@ -249,7 +249,7 @@ function ARROW_ENTITY.on_step(self, dtime) -- Punch target object but avoid hurting enderman. if not lua or lua.name ~= "mobs_mc:enderman" then if not self._in_player then - damage_particles(self.object:get_pos(), self._is_critical) + damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical) end if mcl_burning.is_burning(self.object) then mcl_burning.set_on_fire(obj, 5)