forked from VoxeLibre/VoxeLibre
Adjusted spawn chance and fixed the walls on generation, thanks cora.
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84691c393d
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@ -10,7 +10,7 @@ mcl_structures.register_structure("pillager_outpost",{
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make_foundation = true,
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sidelen = 18,
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y_offset = 0,
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chunk_probability = 200,
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chunk_probability = 600,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
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@ -54,9 +54,9 @@ mcl_structures.register_structure("pillager_outpost",{
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}
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}}
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},
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after_place = function (p,def,pr)
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local p1 = vector.offset(p,-5,0,-5)
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local p2 = vector.offset(p,-5,14,-5)
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after_place = function(p,def,pr)
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local p1 = vector.offset(p,-7,0,-7)
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local p2 = vector.offset(p,7,14,7)
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
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if def and def.on_construct then
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