From 6d5bfacb8c3be476bf05997a855c59b2451930ad Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 3 Oct 2019 12:24:37 +0200 Subject: [PATCH] Make mob_difficulty no longer experimental --- mods/ENTITIES/mcl_mobs/api.txt | 2 +- settingtypes.txt | 11 +++++------ 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.txt b/mods/ENTITIES/mcl_mobs/api.txt index f9759e8be..3321b3e74 100644 --- a/mods/ENTITIES/mcl_mobs/api.txt +++ b/mods/ENTITIES/mcl_mobs/api.txt @@ -596,7 +596,7 @@ External Settings for "minetest.conf" is false) 'mobs_spawn_protected' if set to false then mobs will not spawn in protected areas (default is true) - 'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage + 'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0. 'mob_spawn_chance' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. diff --git a/settingtypes.txt b/settingtypes.txt index 76ff1e036..ac9ba89b8 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -64,6 +64,11 @@ only_peaceful_mobs (Spawn only peaceful mobs) bool false # mob spawners. mobs_spawn_protected (Mobs spawn in protected areas) bool false +# Mobs difficulty. This is a number that will affect the initial and maximum +# health and the amount of damage that mobs deal. Health and damage will +# be multiplied with this number. +mob_difficulty (Mob difficulty factor) float 1.0 0.0 + # If enabled, mobs might drop items when they die. mobs_drop_items (Mobs drop items) bool true @@ -78,12 +83,6 @@ mobs_disable_blood (Disable mob damage particles) bool false flame_sound (Flame sound) bool true [Experimental] -# Mobs difficulty. This is a number that will affect the initial and maximum -# health and the amount of damage that mobs deal. Health and damage will -# be multiplied with this number. -# This feature is not finished yet! -mob_difficulty (Mob difficulty factor) float 1.0 0.0 - # Whether to generate fallen logs in some biomes. # They might not always look pretty and have strange overhangs. mcl_generate_fallen_logs (Generate fallen logs) bool false