forked from VoxeLibre/VoxeLibre
fix end sky and void crash
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a2b003a195
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4b5476dbff
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@ -177,7 +177,9 @@ function mcl_weather.rain.make_weather()
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if mcl_weather.is_underwater(player) or not mcl_weather.has_rain(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.remove_spawners_player(player)
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mcl_weather.set_sky_box_clear(player)
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if mcl_worlds.has_weather(pos) then
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mcl_weather.set_sky_box_clear(player)
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end
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else
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if mcl_weather.has_snow(pos) then
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mcl_weather.rain.remove_sound(player)
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@ -95,7 +95,7 @@ mcl_weather.skycolor = {
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for _, player in ipairs(players) do
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local pos = player:get_pos()
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local dim = mcl_worlds.pos_to_dimension(pos)
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local has_weather = ((mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
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local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
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if dim == "overworld" then
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if (mcl_weather.state == "none") then
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-- Clear weather
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@ -66,8 +66,8 @@ function mcl_weather.has_snow(pos)
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if mgname == "singlenode" or mgname == "v6" then return false end
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local bn = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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local bd = minetest.registered_biomes[bn]
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if bd._mcl_biome_type == "snowy" then return true end
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if bd._mcl_biome_type == "cold" then
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if bd and bd._mcl_biome_type == "snowy" then return true end
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if bd and bd._mcl_biome_type == "cold" then
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if bn == "Taiga" and pos.y > 140 then return true end
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if bn == "MegaSpruceTaiga" and pos.y > 100 then return true end
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end
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