forked from VoxeLibre/VoxeLibre
More creative category cleanup
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10bb0efe5c
commit
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@ -984,7 +984,7 @@ minetest.register_node("default:bookshelf", {
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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stack_max = 64,
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stack_max = 64,
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is_ground_content = false,
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3,deco_block=1},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3,building_block=1},
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drop = "default:book 3",
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drop = "default:book 3",
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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})
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})
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@ -108,6 +108,7 @@ minetest.register_craftitem("mcl_mobitems:milk_bucket", {
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wield_image = "mcl_mobitems_bucket_milk.png",
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wield_image = "mcl_mobitems_bucket_milk.png",
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on_use = minetest.item_eat(0, "bucket:bucket_empty"),
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on_use = minetest.item_eat(0, "bucket:bucket_empty"),
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stack_max = 1,
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stack_max = 1,
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groups = { food = 3 },
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})
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})
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minetest.register_craftitem("mcl_mobitems:spider_eye", {
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minetest.register_craftitem("mcl_mobitems:spider_eye", {
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@ -60,7 +60,6 @@ minetest.register_craftitem("mcl_throwing:snowball", {
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inventory_image = "mcl_throwing_snowball.png",
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inventory_image = "mcl_throwing_snowball.png",
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stack_max = 16,
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stack_max = 16,
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on_use = throw_function("mcl_throwing:snowball_entity", snowball_VELOCITY),
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on_use = throw_function("mcl_throwing:snowball_entity", snowball_VELOCITY),
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groups = { weapon_ranged = 1 },
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on_construct = function(pos)
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on_construct = function(pos)
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pos.y = pos.y - 1
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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@ -74,5 +73,5 @@ minetest.register_craftitem("mcl_throwing:egg", {
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inventory_image = "mcl_throwing_egg.png",
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inventory_image = "mcl_throwing_egg.png",
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stack_max = 16,
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stack_max = 16,
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on_use = throw_function("mcl_throwing:egg_entity", egg_VELOCITY),
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on_use = throw_function("mcl_throwing:egg_entity", egg_VELOCITY),
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groups = { weapon_ranged = 1 },
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groups = { craftitem = 1 },
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})
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})
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