Fix missing node sounds

This commit is contained in:
Wuzzy 2017-02-25 16:30:10 +01:00
parent 4ecef7b411
commit 33b482b398
1 changed files with 14 additions and 0 deletions

View File

@ -10,6 +10,8 @@ function mcl_sounds.node_sound_defaults(table)
{name="", gain=1.0}
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
return table
@ -21,6 +23,8 @@ function mcl_sounds.node_sound_stone_defaults(table)
{name="default_hard_footstep", gain=0.5}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -34,6 +38,8 @@ function mcl_sounds.node_sound_dirt_defaults(table)
{name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -46,6 +52,8 @@ function mcl_sounds.node_sound_sand_defaults(table)
{name="default_sand_footstep", gain=0.5}
table.dug = table.dug or
{name="default_sand_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -58,6 +66,8 @@ function mcl_sounds.node_sound_snow_defaults(table)
{name="default_snow_footstep", gain=0.5}
table.dug = table.dug or
{name="default_snow_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -70,6 +80,8 @@ function mcl_sounds.node_sound_wood_defaults(table)
{name="default_wood_footstep", gain=0.5}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_choppy", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -94,6 +106,8 @@ function mcl_sounds.node_sound_glass_defaults(table)
{name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end