From 1556e6cb3e046a28ac3f29cf54418cf4e6943042 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 22 Feb 2019 06:13:31 +0100 Subject: [PATCH] Ice: Use after_dig_node instead of after_destruct --- mods/ITEMS/mcl_core/nodes_base.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/nodes_base.lua b/mods/ITEMS/mcl_core/nodes_base.lua index 237eff39f..813950104 100644 --- a/mods/ITEMS/mcl_core/nodes_base.lua +++ b/mods/ITEMS/mcl_core/nodes_base.lua @@ -786,7 +786,7 @@ minetest.register_node("mcl_core:ice", { groups = {handy=1,pickaxey=1, slippery=3, building_block=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), - after_destruct = function(pos, oldnode) + after_dig_node = function(pos, oldnode) -- Create a water source if ice is destroyed and there was something below it local below = {x=pos.x, y=pos.y-1, z=pos.z} local belownode = minetest.get_node(below)