forked from VoxeLibre/VoxeLibre
Fix fence item images
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@ -29,8 +29,8 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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minetest.register_node("mcl_fences:"..id, {
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minetest.register_node("mcl_fences:"..id, {
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description = fence_name,
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description = fence_name,
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tiles = {texture},
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tiles = {texture},
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inventory_image = fence_image,
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inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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wield_image = fence_image,
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wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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groups = groups,
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groups = groups,
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@ -85,10 +85,10 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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groups.mesecon_effector_on = 1
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groups.mesecon_effector_on = 1
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minetest.register_node("mcl_fences:"..id_gate.."_open", {
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minetest.register_node("mcl_fences:"..id_gate.."_open", {
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tiles = {texture},
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tiles = {texture},
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inventory_image = gate_image,
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wield_image = gate_image,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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is_ground_content = false,
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is_ground_content = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = true,
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walkable = true,
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@ -129,8 +129,8 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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minetest.register_node("mcl_fences:"..id_gate, {
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minetest.register_node("mcl_fences:"..id_gate, {
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description = fence_gate_name,
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description = fence_gate_name,
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tiles = {texture},
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tiles = {texture},
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inventory_image = gate_image,
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = gate_image,
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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stack_max = 64,
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stack_max = 64,
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