2017-07-27 06:14:42 +02:00
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local node_sounds
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if minetest.get_modpath("mcl_sounds") then
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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end
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-- Helper function
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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-- Banner node
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minetest.register_node("mcl_banners:standing_banner_white", {
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description = "White Banner",
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_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "airlike",
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inventory_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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wield_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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tiles = {"mcl_banners_banner_base.png"},
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groups = { deco_block = 1, attached_node = 1 },
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stack_max = 16,
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sounds = node_sounds,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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-- Place the node!
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if not success then
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return itemstack
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end
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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place_pos.y = place_pos.y - 0.5
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2017-07-27 06:35:53 +02:00
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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2017-07-27 06:14:42 +02:00
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = round((yaw / (math.pi*2)) * 16)
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local final_yaw = (rotation_level * (math.pi/8)) + math.pi
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banner:set_yaw(final_yaw)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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return itemstack
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end,
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on_destruct = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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2017-07-27 06:35:53 +02:00
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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2017-07-27 06:14:42 +02:00
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v:remove()
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end
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end
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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2017-07-27 06:19:47 +02:00
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minetest.register_entity("mcl_banners:standing_banner", {
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2017-07-27 06:14:42 +02:00
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physical = false,
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collide_with_objects = false,
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visual = "mesh",
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mesh = "amc_banner.b3d",
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visual_size = { x=2.5, y=2.5 },
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textures = { "mcl_banners_banner_base.png" },
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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_base_color = nil,
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get_staticdata = function(self)
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local out = { _base_color = self._base_color }
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return minetest.serialize(out)
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end,
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local inp = minetest.deserialize(staticdata)
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self._base_color = inp._base_color
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end
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self.object:set_armor_groups({immortal=1})
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end,
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})
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
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minetest.register_craft({
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output = "mcl_banners:standing_banner_white",
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recipe = {
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{ "mcl_wool:white", "mcl_wool:white", "mcl_wool:white" },
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{ "mcl_wool:white", "mcl_wool:white", "mcl_wool:white" },
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{ "", "mcl_core:stick", "" },
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}
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})
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end
|
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_banners:standing_banner_white",
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burntime = 15,
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})
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