forked from TechDudie/mc
master #1
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@ -1,88 +0,0 @@
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local S = minetest.get_translator("extra_mobs")
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local pr = PseudoRandom(os.time()*(-334))
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minetest.register_entity("extra_mobs:hb_eye", {
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visual = "mesh",
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mesh = "mcl_armor_character.b3d",
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textures = {"extra_mobs_herobrine_eyes.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
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visual_size = {x=1, y=1},
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on_activate = function(self)
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for _,hb in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1)) do
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if not hb:is_player() then
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minetest.chat_send_all(hb:get_luaentity().name)
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end
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if not hb:is_player() and hb:get_luaentity().name == "extra_mobs:herobrine" then
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self.object:set_attach(hb, "Head", {x=0,y=-13.5,z=0}, {x=0,y=0,z=0})
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end
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end
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end,
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do_custom = function(self)
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if self.object:get_attach() == nil then
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self.object:remove()
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end
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end,
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glow = 10
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})
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mobs:register_mob("extra_mobs:herobrine", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 1000,
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xp_max = 1000,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2, 0.3},
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visual = "mesh",
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mesh = "mcl_armor_character.b3d",
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textures = {"character.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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walk_velocity = 0,
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run_velocity = 0,
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damage = 10,
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reach = 1,
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armor = {fleshy = 0},
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view_range = 1000,
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attack_type = "dogfight",
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can_despawn = false,
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on_spawn = function(self)
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--if self.object:get_children() == nil then
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minetest.add_entity(self.object:get_pos(), "extra_mobs:hb_eye")
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--end
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end,
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do_custom = function(self)
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 30)) do
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if object:is_player() then
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pos = self.object:get_pos()
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local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
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local telepos
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if nodes ~= nil then
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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end
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end
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if telepos then
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self.object:set_pos(telepos)
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end
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end
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end
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end
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end
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end,
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})
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