forked from TechDudie/mc
master #1
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@ -1,221 +0,0 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local trading_items = {
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
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{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
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{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
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}
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local S = minetest.get_translator("extra_mobs")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
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--################### piglin
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--###################
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local piglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 16,
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hp_max = 16,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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damage = 4,
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reach = 3,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "extra_mobs_piglin.b3d",
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textures = { {
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"extra_mobs_piglin.png",
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"mcl_bows_crossbow_2.png",
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} },
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visual_size = {x=1, y=1},
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sounds = {
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random = "extra_mobs_piglin",
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damage = "extra_mobs_piglin_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 4.317,
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run_velocity = 5.6121,
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drops = {
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{name = "mcl_bows:crossbow",
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chance = 10,
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min = 1,
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max = 1,},
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},
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animation = {
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stand_speed = 30,
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walk_speed = 30,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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},
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fear_height = 4,
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view_range = 16,
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on_spawn = function(self)
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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end,
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do_custom = function(self)
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if self.trading == true then
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self.state = "trading"
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
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self.base_texture[2] = "default_gold_ingot.png"
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self.object:set_properties({textures = self.base_texture})
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else
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
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self.base_texture[2] = self.weapon
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self.object:set_properties({textures = self.base_texture})
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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if self.state ~= "attack" then
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self._attacked_by_player = false
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end
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if self.state == "attack" and self.attack:is_player() then
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for i=1, 6 do
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local stack = self.attack:get_inventory():get_stack("armor", i)
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local item = stack:get_name()
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if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
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if self._attacked_by_player == false then
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self.state = "stand"
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end
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end
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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local item_gold = clicker:get_wielded_item()
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item_gold:take_item(1)
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clicker:set_wielded_item(item_gold)
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self.state = "stand"
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self.object:set_animation({x=0,y=79})
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self.trading = true
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self.gold_items = self.gold_items + 1
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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minetest.after(5, function()
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self.gold_items = self.gold_items - 1
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if self.gold_items == 0 then
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self.trading = false
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self.state = "stand"
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end
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local c_pos = self.object:get_pos()
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self.what_traded = trading_items[math.random(#trading_items)]
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
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end
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end)
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end
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end,
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do_punch = function(self, hitter)
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if hitter:is_player() then
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self._attacked_by_player = true
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end
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end,
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 1.2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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}
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mobs:register_mob("extra_mobs:piglin", piglin)
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local sword_piglin = table.copy(piglin)
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sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
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sword_piglin.on_spawn = function(self)
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
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end
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sword_piglin.drops = {
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{name = "mcl_tools:sword_gold",
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chance = 10,
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min = 1,
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max = 1,},
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}
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sword_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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mobs:register_mob("extra_mobs:sword_piglin", sword_piglin)
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local zombified_piglin = table.copy(piglin)
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zombified_piglin.fire_resistant = 1
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zombified_piglin.do_custom = function()
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return
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end
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zombified_piglin.attacks_monsters = true
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zombified_piglin.lava_damage = 0
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zombified_piglin.fire_damage = 0
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zombified_piglin.attack_animals = true
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zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
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zombified_piglin.on_spawn = function()
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return
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end
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zombified_piglin.attack_type = "dogfight"
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zombified_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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mobs:register_mob("extra_mobs:zombified_piglin", zombified_piglin)
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-- Regular spawning in the Nether
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mobs:spawn_specific("extra_mobs:piglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
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-- spawn eggs
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mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
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Reference in New Issue