local S = minetest.get_translator("extra_mobs") local pr = PseudoRandom(os.time()*(-334)) minetest.register_entity("extra_mobs:hb_eye", { visual = "mesh", mesh = "mcl_armor_character.b3d", textures = {"extra_mobs_herobrine_eyes.png", "extra_mobs_trans.png", "extra_mobs_trans.png" }, visual_size = {x=1, y=1}, on_activate = function(self) for _,hb in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1)) do if not hb:is_player() then minetest.chat_send_all(hb:get_luaentity().name) end if not hb:is_player() and hb:get_luaentity().name == "extra_mobs:herobrine" then self.object:set_attach(hb, "Head", {x=0,y=-13.5,z=0}, {x=0,y=0,z=0}) end end end, do_custom = function(self) if self.object:get_attach() == nil then self.object:remove() end end, glow = 10 }) mobs:register_mob("extra_mobs:herobrine", { type = "monster", spawn_class = "hostile", hp_min = 20, hp_max = 20, xp_min = 1000, xp_max = 1000, collisionbox = {-0.3, -0.01, -0.3, 0.3, 2, 0.3}, visual = "mesh", mesh = "mcl_armor_character.b3d", textures = {"character.png", "extra_mobs_trans.png", "extra_mobs_trans.png" }, visual_size = {x=1, y=1}, makes_footstep_sound = false, walk_velocity = 0, run_velocity = 0, damage = 10, reach = 1, armor = {fleshy = 0}, view_range = 1000, attack_type = "dogfight", can_despawn = false, on_spawn = function(self) --if self.object:get_children() == nil then minetest.add_entity(self.object:get_pos(), "extra_mobs:hb_eye") --end end, do_custom = function(self) for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 30)) do if object:is_player() then pos = self.object:get_pos() local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) ) local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"}) local telepos if nodes ~= nil then if #nodes > 0 then -- Up to 64 attempts to teleport for n=1, math.min(64, #nodes) do local r = pr:next(1, #nodes) local nodepos = nodes[r] local node_ok = true -- Selected node needs to have 3 nodes of free space above for u=1, 3 do local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) if minetest.registered_nodes[node.name].walkable then node_ok = false break end end if node_ok then telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} end end if telepos then self.object:set_pos(telepos) end end end end end end, })