--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local pi = math.pi local atann = math.atan local atan = function(x) if not x or x ~= x then return 0 else return atann(x) end end local S = minetest.get_translator("extra_mobs") --################### --################### fox --################### local followitem = "" if minetest.get_modpath("mc_sweet_berry") then followitem = "mc_sweet_berry:sweet_berry" else followitem = nil end local fox = { type = "monster", passive = false, spawn_class = "hostile", hp_min = 10, hp_max = 10, xp_min = 1, xp_max = 2, armor = {fleshy = 90}, attack_type = "dogfight", damage = 2, reach = 1.5, collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3}, visual = "mesh", mesh = "extra_mobs_fox.b3d", textures = { { "extra_mobs_fox.png", "extra_mobs_trans.png", } }, visual_size = {x=3, y=3}, sounds = { }, jump = true, makes_footstep_sound = true, walk_velocity = 3, run_velocity = 6, drops = { }, animation = { stand_speed = 7, walk_speed = 7, run_speed = 15, stand_start = 11, stand_end = 11, walk_start = 0, walk_end = 10, run_start = 0, run_end = 10, pounce_start = 11, pounce_end = 31, lay_start = 34, lay_end = 34, }, runaway = true, on_spawn = function(self) if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then minetest.chat_send_all("true") self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}}) end end, do_custom = function(self) if self.child == true then self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}}) end if self.state ~= "attack" and math.random(1, 5000) == 1 then self.state = "lay" self.object:set_animation({x= 12, y=16}) minetest.after(math.random(10, 500), function() if self.state == "lay" then self.state = "stand" end end) end for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do if not object:is_player() and object:get_luaentity().name == "extra_mobs:fox" and self.state ~= "attack" and math.random(1, 500) == 1 then self.horny = true end local lp = object:get_pos() local s = self.object:get_pos() local vec = { x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z } if object:is_player() and not object:get_player_control().sneak or not object:is_player() and object:get_luaentity().name == "mobs_mc:wolf" then self.state = "runaway" self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0}) if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then self.timer = 0 object:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage} }, nil) end end end end, do_punch = function(self) self.state = "runaway" end, follow = followitem, fear_height = 4, view_range = 16, specific_attack = { "mobs_mc:chicken", "extra_mobs:cod", "extra_mobs:salmon" }, } mobs:register_mob("extra_mobs:fox", fox) -- spawning mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500) mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass_snow"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500) mobs:spawn_specific("extra_mobs:artic_fox", {"mcl_core:snow"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500) -- spawn eggs mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)