Merge pull request 'merge piglin_trading into master' (#2) from piglin_trading into master

Reviewed-on: epCode/extra_mobs#2
This commit is contained in:
epCode 2021-03-26 21:29:38 +00:00
commit 9381bd9c24
11 changed files with 224 additions and 9 deletions

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@ -28,10 +28,10 @@ TODO.Mobs:
Axolotls
Piglins
Done.Mobs:
Piglins
Strider
Herobrine (optional)

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@ -9,13 +9,6 @@ local S = minetest.get_translator("extra_mobs")
--################### hoglin
--###################
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local hoglin = {
type = "monster",
passive = false,

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@ -12,6 +12,7 @@ end
--Monsters
dofile(path .. "/herobrine.lua")
dofile(path .. "/hoglin+zoglin.lua")
dofile(path .. "/piglin.lua")
--Animals
dofile(path .. "/strider.lua")

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221
piglin.lua Normal file
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@ -0,0 +1,221 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local trading_items = {
{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
}
local S = minetest.get_translator("extra_mobs")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
--###################
--################### piglin
--###################
local piglin = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 16,
hp_max = 16,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
damage = 4,
reach = 3,
collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
visual = "mesh",
mesh = "extra_mobs_piglin.b3d",
textures = { {
"extra_mobs_piglin.png",
"mcl_bows_crossbow_2.png",
} },
visual_size = {x=1, y=1},
sounds = {
random = "extra_mobs_piglin",
damage = "extra_mobs_piglin_hurt",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 4.317,
run_velocity = 5.6121,
drops = {
{name = "mcl_bows:crossbow",
chance = 10,
min = 1,
max = 1,},
},
animation = {
stand_speed = 30,
walk_speed = 30,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
},
fear_height = 4,
view_range = 16,
on_spawn = function(self)
self.gold_items = 0
self.weapon = self.base_texture[2]
end,
do_custom = function(self)
if self.trading == true then
self.state = "trading"
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
self.base_texture[2] = "default_gold_ingot.png"
self.object:set_properties({textures = self.base_texture})
else
self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
self.base_texture[2] = self.weapon
self.object:set_properties({textures = self.base_texture})
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end
if self.state ~= "attack" then
self._attacked_by_player = false
end
if self.state == "attack" and self.attack:is_player() then
for i=1, 6 do
local stack = self.attack:get_inventory():get_stack("armor", i)
local item = stack:get_name()
if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
if self._attacked_by_player == false then
self.state = "stand"
end
end
end
end
end,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
local item_gold = clicker:get_wielded_item()
item_gold:take_item(1)
clicker:set_wielded_item(item_gold)
self.state = "stand"
self.object:set_animation({x=0,y=79})
self.trading = true
self.gold_items = self.gold_items + 1
self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
minetest.after(5, function()
self.gold_items = self.gold_items - 1
if self.gold_items == 0 then
self.trading = false
self.state = "stand"
end
local c_pos = self.object:get_pos()
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
end
end)
end
end,
do_punch = function(self, hitter)
if hitter:is_player() then
self._attacked_by_player = true
end
end,
attack_type = "dogshoot",
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
if mod_bows then
-- 2-4 damage per arrow
local dmg = math.max(4, math.random(2, 8))
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end
end,
shoot_interval = 1.2,
shoot_offset = 1.5,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
}
mobs:register_mob("extra_mobs:piglin", piglin)
local sword_piglin = table.copy(piglin)
sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
sword_piglin.on_spawn = function(self)
self.gold_items = 0
self.weapon = self.base_texture[2]
self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
end
sword_piglin.drops = {
{name = "mcl_tools:sword_gold",
chance = 10,
min = 1,
max = 1,},
}
sword_piglin.attack_type = "dogfight"
sword_piglin.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
mobs:register_mob("extra_mobs:sword_piglin", sword_piglin)
local zombified_piglin = table.copy(piglin)
zombified_piglin.fire_resistant = 1
zombified_piglin.do_custom = function()
return
end
zombified_piglin.attacks_monsters = true
zombified_piglin.lava_damage = 0
zombified_piglin.fire_damage = 0
zombified_piglin.attack_animals = true
zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
zombified_piglin.on_spawn = function()
return
end
zombified_piglin.attack_type = "dogfight"
zombified_piglin.animation = {
stand_speed = 30,
walk_speed = 30,
punch_speed = 45,
run_speed = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 440,
run_end = 459,
punch_start = 189,
punch_end = 198,
}
mobs:register_mob("extra_mobs:zombified_piglin", zombified_piglin)
-- Regular spawning in the Nether
mobs:spawn_specific("extra_mobs:piglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)

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