add foxes

This commit is contained in:
epCode 2021-03-24 11:50:49 -07:00
parent 9aa607fb70
commit 5da8cc4039
5 changed files with 119 additions and 0 deletions

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@ -1 +1,3 @@
Strider textures -- [NO11]
Fox textures -- [NO11]
fungus on a stick ability -- [TechDudie]

116
fox.lua Normal file
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@ -0,0 +1,116 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### fox
--###################
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local fox = {
type = "monster",
passive = false,
spawn_class = "hostile",
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
visual = "mesh",
mesh = "extra_mobs_fox.b3d",
textures = { {
"extra_mobs_fox.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 6,
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
runaway = true,
do_custom = function(self)
if self.state ~= "attack" and math.random(1, 5000) == 1 then
self.state = "lay"
self.object:set_animation({x= 12, y=16})
minetest.after(math.random(10, 500), function()
if self.state == "lay" then
self.state = "stand"
end
end)
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
if object:is_player() and not object:get_player_control().sneak then
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then
self.timer = 0
object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end
end
end,
do_punch = function(self)
self.state = "runaway"
end,
fear_height = 4,
view_range = 16,
specific_attack = { "mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:chicken" },
}
mobs:register_mob("extra_mobs:fox", fox)
-- Regular spawning in the Nether
mobs:spawn_specific("extra_mobs:fox", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
-- spawn eggs
mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)

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@ -15,3 +15,4 @@ dofile(path .. "/hoglin+zoglin.lua")
--Animals
dofile(path .. "/strider.lua")
dofile(path .. "/fox.lua")

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models/extra_mobs_fox.b3d Normal file

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textures/extra_mobs_fox.png Normal file

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