forked from Mineclonia/Mineclonia
Update global API.md wrt MRM
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API.md
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API.md
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@ -40,11 +40,18 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
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## Mobs
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## Mobs
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* Mobs: `ENTITIES/mods`
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* Mobs: `ENTITIES/mods`
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MineClone 2 uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various types.
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MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
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There are modificiations from the original mod for MineClone 2 compability. Some items have been removed or moved to other mods, but the API is identical.
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This is a fork of Mobs Redo [`mobs`] by TenPlus1.
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You can add your own mobs, spawn eggs and spawning rules with this mod.
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You can add your own mobs, spawn eggs and spawning rules with this mod.
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API documnetation is included in `ENTITIES/mobs/api.txt`.
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API documnetation is included in `ENTITIES/mobs/api.txt`.
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This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
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The API is mostly identical, but a few features have been added. Compability is not really a goal,
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but function and attribute names of Mobs Redo 1.41 are kept.
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If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
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chances are good that it works out of the box.
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### Help
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### Help
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* Item help texts: `HELP/doc/doc_items`
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* Item help texts: `HELP/doc/doc_items`
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* Low-level help entry and category framework: `HELP/doc/doc`
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* Low-level help entry and category framework: `HELP/doc/doc`
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