forked from Mineclonia/Mineclonia
Enderchest Support
This commit is contained in:
parent
41a364b319
commit
ce4e86549b
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@ -44,7 +44,7 @@ minetest.register_entity("mcl_chests:chest", {
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if not self.is_open then
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self.is_open = true
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self:set_animation("open")
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minetest.sound_play("default_chest_open", {
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minetest.sound_play(self.sound_prefix .. "_open", {
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pos = self.node_pos,
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})
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end
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@ -59,19 +59,20 @@ minetest.register_entity("mcl_chests:chest", {
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end
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self.is_open = false
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self:set_animation("close")
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minetest.sound_play("default_chest_close", {
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minetest.sound_play(self.sound_prefix .. "_close", {
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pos = self.node_pos,
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})
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double)
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
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self.node_pos = node_pos
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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local obj = self.object
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obj:set_properties({
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textures = textures,
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mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d",
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mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
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})
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self:set_yaw(dir)
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end,
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@ -138,19 +139,19 @@ local function find_entity(pos)
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end
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end
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local function create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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dir = dir or minetest.facedir_to_dir(param2)
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entity_pos = entity_pos or get_entity_pos(pos, dir, double)
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
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local luaentity = obj:get_luaentity()
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luaentity:initialize(pos, node_name, textures, dir, double)
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luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double)
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix)
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local dir = minetest.facedir_to_dir(param2)
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local entity_pos = get_entity_pos(pos, dir, double)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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end
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local no_rotate, simple_rotate
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@ -160,7 +161,7 @@ if minetest.get_modpath("screwdriver") then
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false):set_yaw(minetest.facedir_to_dir(new_param2))
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh):set_yaw(minetest.facedir_to_dir(new_param2))
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else
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return false
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end
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@ -174,10 +175,10 @@ Value:
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Otherwise: nil ]]
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local open_chests = {}
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos, node_name, textures, param2, double)
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
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local name = player:get_player_name()
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double}
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find_or_create_entity(pos, node_name, textures, param2, double):open(name)
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name)
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end
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-- Simple protection checking functions
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@ -208,11 +209,11 @@ local chest_update_after_close = function(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_small")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -224,7 +225,7 @@ local chest_update_after_close = function(pos)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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@ -236,7 +237,7 @@ local player_chest_close = function(player)
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if open_chest == nil then
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return
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end
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double):close(name)
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
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chest_update_after_close(open_chest.pos)
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open_chests[name] = nil
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@ -330,6 +331,7 @@ minetest.register_node("mcl_chests:"..basename, {
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paramtype2 = "facedir",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {deco_block=1},
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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node.name = small_name
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@ -353,11 +355,13 @@ minetest.register_node(small_name, {
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},
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tiles = {"mcl_chests_blank.png"},
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_chest_entity_textures = small_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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drop = drop,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1},
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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@ -389,15 +393,15 @@ minetest.register_node(small_name, {
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false)
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create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -457,7 +461,7 @@ minetest.register_node(small_name, {
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on_rightclick_addendum(pos, node, clicker)
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end
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player_chest_open(clicker, pos, small_name, small_textures, node.param2, false)
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player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest")
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end,
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on_destruct = function(pos)
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@ -478,6 +482,8 @@ minetest.register_node(left_name, {
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},
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tiles = {"mcl_chests_blank.png"},
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_chest_entity_textures = left_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
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@ -492,7 +498,7 @@ minetest.register_node(left_name, {
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n.name = "mcl_chests:"..canonical_basename.."_small"
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minetest.swap_node(pos, n)
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end
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create_entity(pos, left_name, left_textures, param2, true)
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create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest")
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -517,7 +523,7 @@ minetest.register_node(left_name, {
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minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
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end
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false)
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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@ -613,7 +619,7 @@ minetest.register_node(left_name, {
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on_rightclick_addendum_left(pos, node, clicker)
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end
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player_chest_open(clicker, pos, left_name, left_textures, node.param2, true)
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player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
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end,
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mesecons = mesecons,
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on_rotate = no_rotate,
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@ -664,7 +670,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
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end
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false)
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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local meta = minetest.get_meta(pos)
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end,
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after_dig_node = drop_items_chest,
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@ -762,7 +768,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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on_rightclick_addendum_right(pos, node, clicker)
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end
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player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true)
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player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
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end,
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mesecons = mesecons,
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on_rotate = no_rotate,
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@ -826,7 +832,7 @@ register_chest("trapped_chest",
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}},
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function(pos, node, clicker)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_on_small")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_small")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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@ -834,7 +840,7 @@ register_chest("trapped_chest",
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_on_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -848,7 +854,7 @@ register_chest("trapped_chest",
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_on_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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end
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)
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@ -869,13 +875,13 @@ local function close_if_trapped_chest(pos, player)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_small")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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player_chest_close(player)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -889,7 +895,7 @@ local function close_if_trapped_chest(pos, player)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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player_chest_close(player)
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@ -930,6 +936,26 @@ minetest.register_craft({
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burntime = 15
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})
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minetest.register_node("mcl_chests:ender_chest", {
|
||||
description = S("Ender Chest"),
|
||||
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
||||
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_chests_chest.obj",
|
||||
tiles = {"mcl_chests_ender.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
stack_max = 64,
|
||||
groups = {deco_block=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
on_construct = function(pos, node)
|
||||
local node = minetest.get_node(pos)
|
||||
node.name = "mcl_chests:ender_chest_small"
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
local formspec_ender_chest = "size[9,8.75]"..
|
||||
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
|
||||
"list[current_player;enderchest;0,0.5;9,3;]"..
|
||||
|
@ -943,17 +969,26 @@ local formspec_ender_chest = "size[9,8.75]"..
|
|||
"listring[current_player;main]"
|
||||
|
||||
|
||||
minetest.register_node("mcl_chests:ender_chest", {
|
||||
minetest.register_node("mcl_chests:ender_chest_small", {
|
||||
description = S("Ender Chest"),
|
||||
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
||||
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
|
||||
},
|
||||
_chest_entity_textures = {"mcl_chests_ender.png"},
|
||||
_chest_entity_sound = "mcl_chests_enderchest",
|
||||
_chest_entity_mesh = "mcl_chests_chest",
|
||||
tiles = {"mcl_chests_blank.png"},
|
||||
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
||||
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
|
||||
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]--
|
||||
-- Note: The “container” group is missing here because the ender chest does not
|
||||
-- have an inventory on its own
|
||||
groups = {pickaxey=1, deco_block=1, material_stone=1},
|
||||
groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 7,
|
||||
|
@ -963,10 +998,19 @@ minetest.register_node("mcl_chests:ender_chest", {
|
|||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.quit then
|
||||
player_chest_close(sender)
|
||||
end
|
||||
end,
|
||||
_mcl_blast_resistance = 3000,
|
||||
_mcl_hardness = 22.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_silk_touch_drop = {"mcl_chests:ender_chest"},
|
||||
on_rotate = simple_rotate,
|
||||
})
|
||||
|
||||
|
@ -1225,7 +1269,7 @@ local function select_and_spawn_entity(pos, node)
|
|||
local node_name = node.name
|
||||
local node_def = minetest.registered_nodes[node_name]
|
||||
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
||||
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
|
||||
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh)
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
|
@ -1239,7 +1283,7 @@ minetest.register_lbm({
|
|||
minetest.register_lbm({
|
||||
label = "Replace old chest nodes",
|
||||
name = "mcl_chests:replace_old",
|
||||
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on"},
|
||||
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest"},
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local node_name = node.name
|
||||
|
@ -1249,6 +1293,9 @@ minetest.register_lbm({
|
|||
if node_name == "mcl_chests:trapped_chest_on" then
|
||||
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
|
||||
chest_update_after_close(pos)
|
||||
elseif node_name == "mcl_chests:ender_chest" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
@ -1267,17 +1314,6 @@ minetest.register_lbm({
|
|||
end,
|
||||
})
|
||||
|
||||
-- Legacy
|
||||
minetest.register_lbm({
|
||||
label = "Update ender chest formspecs (0.60.0)",
|
||||
name = "mcl_chests:update_ender_chest_formspecs_0_60_0",
|
||||
nodenames = { "mcl_chests:ender_chest" },
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
end,
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Update shulker box formspecs (0.60.0)",
|
||||
name = "mcl_chests:update_shulker_box_formspecs_0_60_0",
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
default_chest_open and default_chest_close - Taken from minetest_game https://github.com/minetest/minetest_game
|
||||
mcl_chests_enderchest_open and mcl_chests_enderchest_close - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1245112-snowsong-the-epic-sound-pack-sound-resource-pack
|
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Reference in New Issue