forked from Mineclonia/Mineclonia
Tweak zombie growl sound occurence
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e1e7d5215e
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@ -352,8 +352,7 @@ zombie_horse.drops = {
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max = 2,},
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}
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zombie_horse.sounds = {
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random = "mobs_mc_zombie_idle",
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war_cry = "mobs_mc_zombie_idle",
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random = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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@ -57,8 +57,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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max = 1,},
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},
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sounds = {
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random = "mobs_mc_zombie_idle",
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war_cry = "mobs_mc_zombie_idle",
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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@ -58,8 +58,7 @@ local zombie = {
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_mc_zombie_growl",
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--TODO: war_cry = "mobs_mc_zombie_growl",
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-- Problem: The war_cry sound plays too often
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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@ -34,8 +34,8 @@ local pigman = {
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_zombie_idle",
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war_cry = "mobs_mc_zombie_idle",
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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