forked from Mineclonia/Mineclonia
Fix some bugs with poison bar displaying
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f1b99dc117
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@ -73,8 +73,11 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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end
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-- Reset HUD bars after poisoning
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local function reset_bars(player)
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local function reset_bars_poison_damage(player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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local function reset_bars_poison_hunger(player)
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hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png")
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if mcl_hunger.debug then
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hb.change_hudbar(player, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_exhaustion.png")
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@ -87,17 +90,26 @@ local function poisonp(tick, time, time_left, damage, exhaustion, player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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-- Abort if poisonings have been stopped
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if mcl_hunger.poisonings[player:get_player_name()] == 0 then
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if mcl_hunger.poison_damage[name] == 0 and mcl_hunger.poison_hunger[name] == 0 then
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return
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end
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, player)
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else
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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reset_bars(player)
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if damage > 0 then
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mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] - 1
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end
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if exhaustion > 0 then
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mcl_hunger.poison_hunger [name] = mcl_hunger.poison_hunger[name] - 1
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end
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if mcl_hunger.poison_damage[name] <= 0 then
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reset_bars_poison_damage(player)
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end
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if mcl_hunger.poison_hunger[name] <= 0 then
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reset_bars_poison_hunger(player)
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end
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end
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@ -105,14 +117,17 @@ local function poisonp(tick, time, time_left, damage, exhaustion, player)
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if player:get_hp()-damage > 0 then
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player:set_hp(player:get_hp()-damage)
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end
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mcl_hunger.exhaust(player:get_player_name(), exhaustion)
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mcl_hunger.exhaust(name, exhaustion)
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end
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-- Immediately stop all poisonings for this player
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function mcl_hunger.stop_poison(player)
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mcl_hunger.poisonings[player:get_player_name()] = 0
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reset_bars(player)
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mcl_hunger.poison_damage[player:get_player_name()] = 0
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mcl_hunger.poison_hunger[player:get_player_name()] = 0
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reset_bars_poison_damage(player)
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reset_bars_poison_hunger(player)
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end
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local poisonrandomizer = PseudoRandom(os.time())
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@ -212,14 +227,15 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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-- Set poison bars
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if poison and poison > 0 then
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] + 1
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end
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if exhaust and exhaust > 0 then
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hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
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if mcl_hunger.debug then
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hb.change_hudbar(user, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png")
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end
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mcl_hunger.poison_hunger[name] = mcl_hunger.poison_hunger[name] + 1
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end
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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poisonp(1, poisontime, 0, poison, exhaust, user)
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end
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end
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@ -48,7 +48,8 @@ end
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]]
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-- Count number of poisonings a player has at once
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mcl_hunger.poisonings = {}
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mcl_hunger.poison_damage = {} -- damaging poison
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mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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mcl_hunger.last_eat = {}
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@ -139,7 +140,8 @@ end)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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init_hud(player)
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mcl_hunger.poisonings[name] = 0
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mcl_hunger.poison_damage[name] = 0
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mcl_hunger.poison_hunger[name] = 0
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mcl_hunger.last_eat[name] = -1
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end)
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