forked from Mineclonia/Mineclonia
Explosions: Replace some API calls
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@ -29,15 +29,13 @@ local node_blastres = {}
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local node_on_blast = {}
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local node_walkable = {}
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local AIR_CID = minetest.get_content_id('air')
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-- The step length for the rays (Minecraft uses 0.3)
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local STEP_LENGTH = 0.3
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-- How many rays to compute entity exposure to explosion
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local N_EXPOSURE_RAYS = 16
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minetest.after(0, function()
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minetest.register_on_mods_loaded(function())
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-- Store blast resistance values by content ids to improve performance.
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for name, def in pairs(minetest.registered_nodes) do
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node_blastres[minetest.get_content_id(name)] = def._mcl_blast_resistance or 0
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@ -245,7 +243,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance)
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break
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end
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if cid ~= AIR_CID then
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if cid ~= minetest.CONTENT_AIR then
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destroy[hash] = idx
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end
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end
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@ -368,7 +366,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance)
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end
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end
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if remove then
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data[idx] = AIR_CID
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data[idx] = minetest.CONTENT_AIR
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end
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end
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