forked from Mineclonia/Mineclonia
Tweak mob shooting behaviour
This commit is contained in:
parent
8a2e6d434d
commit
84ff24f8ed
|
@ -4,6 +4,7 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
||||
|
||||
--###################
|
||||
--################### SKELETON
|
||||
|
@ -31,7 +32,6 @@ local skeleton = {
|
|||
random = "mobs_mc_skeleton_random",
|
||||
death = "mobs_mc_skeleton_death",
|
||||
damage = "mobs_mc_skeleton_hurt",
|
||||
shoot_attack = "mcl_bows_bow_shoot",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
|
@ -80,10 +80,14 @@ local skeleton = {
|
|||
attack_type = "dogshoot",
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object)
|
||||
if mod_bows then
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 1.5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1.8,
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local mod_throwing = minetest.get_modpath("mcl_throwing") ~= nil
|
||||
|
||||
local gotten_texture = {
|
||||
"mobs_mc_snowman.png",
|
||||
|
@ -51,7 +52,12 @@ mobs:register_mob("mobs_mc:snowman", {
|
|||
jump = true,
|
||||
makes_footstep_sound = true,
|
||||
attack_type = "shoot",
|
||||
arrow = "mobs_mc:snowball_entity",
|
||||
arrow = "mcl_throwing:snowball_entity",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
if mod_throwing then
|
||||
mcl_throwing.throw("mcl_throwing:snowball", pos, dir)
|
||||
end
|
||||
end,
|
||||
shoot_interval = 1,
|
||||
shoot_offset = 1,
|
||||
animation = {
|
||||
|
|
|
@ -4,15 +4,20 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
||||
|
||||
mobs:register_mob("mobs_mc:illusioner", {
|
||||
type = "monster",
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 0.5,
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1.5,
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object)
|
||||
if mod_bows then
|
||||
-- 1-4 damage per arrow
|
||||
local dmg = math.random(1, 4)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
hp_min = 32,
|
||||
hp_max = 32,
|
||||
|
@ -26,7 +31,6 @@ mobs:register_mob("mobs_mc:illusioner", {
|
|||
}, },
|
||||
sounds = {
|
||||
-- TODO: more sounds
|
||||
shoot_attack = "mcl_bows_bow_shoot",
|
||||
distance = 16,
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
|
|
Loading…
Reference in New Issue