forked from Mineclonia/Mineclonia
Merge pull request 'master' (#2) from Wuzzy/MineClone2:master into wielditem
Reviewed-on: epCode/MineClone2#2
This commit is contained in:
commit
771964863b
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@ -67,7 +67,7 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = false
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local show_health = false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
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@ -2964,8 +2964,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local die = false
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local die = false
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-- only play hit sound and show blood effects if damage is 1 or over
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-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
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if damage >= 1 then
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if damage >= 0.1 then
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-- weapon sounds
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-- weapon sounds
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if weapon:get_definition().sounds ~= nil then
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if weapon:get_definition().sounds ~= nil then
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@ -2986,7 +2986,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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damage_effect(self, damage)
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damage_effect(self, damage)
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-- do damage
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-- do damage
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self.health = self.health - floor(damage)
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self.health = self.health - damage
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-- skip future functions if dead, except alerting others
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-- skip future functions if dead, except alerting others
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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@ -3113,6 +3113,7 @@ end
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-- get entity staticdata
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-- get entity staticdata
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local mob_staticdata = function(self)
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local mob_staticdata = function(self)
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--[[
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-- remove mob when out of range unless tamed
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-- remove mob when out of range unless tamed
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if remove_far
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if remove_far
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and self.can_despawn
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and self.can_despawn
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@ -3125,7 +3126,7 @@ local mob_staticdata = function(self)
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return ""-- nil
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return ""-- nil
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end
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end
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--]]
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self.remove_ok = true
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self.remove_ok = true
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self.attack = nil
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self.attack = nil
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self.following = nil
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self.following = nil
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@ -3334,37 +3335,6 @@ local mob_step = function(self, dtime)
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update_tag(self)
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update_tag(self)
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end
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end
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == "")) then
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-- TODO: Finish up implementation of despawning rules
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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-- only despawn away from player
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local objs = minetest.get_objects_inside_radius(pos, 32)
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for n = 1, #objs do
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if objs[n]:is_player() then
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self.lifetimer = 20
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return
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end
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end
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minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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return
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end
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end
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if self.state == "die" then
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if self.state == "die" then
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return
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return
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end
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end
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@ -3548,6 +3518,40 @@ local mob_step = function(self, dtime)
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set_animation(self, "stand")
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set_animation(self, "stand")
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end
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end
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == "")) then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 10 then
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-- only despawn away from player
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local far_objs = minetest.get_objects_inside_radius(pos, 48)
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for n = 1, #far_objs do
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if far_objs[n]:is_player() then
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local close_objs = minetest.get_objects_inside_radius(pos, 16)
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for n = 1, #close_objs do
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if close_objs[n]:is_player() then
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self.lifetimer = 20
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else
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if math.random(1,10) <= 3 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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return
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end
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end
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end
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else
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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return
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end
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end
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end
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end
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end
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end
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@ -185,7 +185,7 @@ local magma_cube_big = {
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run_velocity = 4,
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run_velocity = 4,
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damage = 6,
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damage = 6,
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reach = 3,
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reach = 3,
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armor = 40,
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armor = 53,
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drops = {
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drops = {
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{name = mobs_mc.items.magma_cream,
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{name = mobs_mc.items.magma_cream,
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chance = 4,
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chance = 4,
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@ -240,7 +240,7 @@ magma_cube_small.run_velocity = 2.6
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magma_cube_small.jump_height = 6
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magma_cube_small.jump_height = 6
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magma_cube_small.damage = 4
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magma_cube_small.damage = 4
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magma_cube_small.reach = 2.75
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magma_cube_small.reach = 2.75
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magma_cube_small.armor = 70
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magma_cube_small.armor = 66
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
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magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
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mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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@ -260,7 +260,7 @@ magma_cube_tiny.run_velocity = 1.02
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magma_cube_tiny.jump_height = 4
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magma_cube_tiny.jump_height = 4
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magma_cube_tiny.damage = 3
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magma_cube_tiny.damage = 3
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.armor = 85
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magma_cube_tiny.armor = 50
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magma_cube_tiny.drops = {}
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magma_cube_tiny.drops = {}
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magma_cube_tiny.spawn_small_alternative = nil
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magma_cube_tiny.spawn_small_alternative = nil
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magma_cube_tiny.on_die = nil
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magma_cube_tiny.on_die = nil
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