forked from Mineclonia/Mineclonia
Split mcl_playerplus to mcl_playerinfo for the node info
This commit is contained in:
parent
5ef42f27ec
commit
705dae46a0
|
@ -0,0 +1,15 @@
|
|||
# PlayerInfo mod for MineClone 2
|
||||
|
||||
This is a helper mod for other mod to query the nodes around the player.
|
||||
|
||||
Every half second the mod checks which node the player is standing on, which
|
||||
node is at foot and head level and stores inside a global table to be used by mods:
|
||||
|
||||
- `mcl_playerinfo[name].node_stand`
|
||||
- `mcl_playerinfo[name].node_stand_below`
|
||||
- `mcl_playerinfo[name].node_foot`
|
||||
- `mcl_playerinfo[name].node_head`
|
||||
|
||||
## License
|
||||
MIT License
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
mcl_init
|
||||
mcl_util
|
||||
mcl_core
|
||||
mcl_particles
|
||||
mcl_hunger
|
||||
mcl_death_messages
|
||||
3d_armor?
|
|
@ -0,0 +1,91 @@
|
|||
-- Player state for public API
|
||||
mcl_playerinfo = {}
|
||||
|
||||
-- Get node but use fallback for nil or unknown
|
||||
local function node_ok(pos, fallback)
|
||||
|
||||
fallback = fallback or "air"
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not node then
|
||||
return fallback
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node.name] then
|
||||
return node.name
|
||||
end
|
||||
|
||||
return fallback
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
local get_player_nodes = function(player_pos)
|
||||
local work_pos = table.copy(player_pos)
|
||||
|
||||
-- what is around me?
|
||||
work_pos.y = work_pos.y - 0.1 -- standing on
|
||||
local node_stand = node_ok(work_pos)
|
||||
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
|
||||
|
||||
work_pos.y = work_pos.y + 1.5 -- head level
|
||||
local node_head = node_ok(work_pos)
|
||||
|
||||
work_pos.y = work_pos.y - 1.2 -- feet level
|
||||
local node_feet = node_ok(work_pos)
|
||||
|
||||
return node_stand, node_stand_below, node_head, node_feet
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
time = time + dtime
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
if time < 0.5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- reset time for next check
|
||||
-- FIXME: Make sure a regular check interval applies
|
||||
time = 0
|
||||
|
||||
-- check players
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- where am I?
|
||||
local pos = player:getpos()
|
||||
|
||||
-- what is around me?
|
||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||
mcl_playerinfo[name].node_stand = node_stand
|
||||
mcl_playerinfo[name].node_stand_below = node_stand_below
|
||||
mcl_playerinfo[name].node_head = node_head
|
||||
mcl_playerinfo[name].node_feet = node_feet
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- set to blank on join (for 3rd party mods)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerinfo[name] = {
|
||||
node_head = "",
|
||||
node_feet = "",
|
||||
node_stand = "",
|
||||
node_stand_below = "",
|
||||
}
|
||||
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerinfo[name] = nil
|
||||
end)
|
|
@ -0,0 +1,21 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
|
@ -0,0 +1 @@
|
|||
name = mcl_playerinfo
|
|
@ -12,20 +12,13 @@ Suffocation *not* dealt to player with the `noclip` privilege.
|
|||
## Notes
|
||||
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It is now
|
||||
very different than the original, no compability is intended.
|
||||
See also `mcl_playerinfo` for the player node info.
|
||||
|
||||
## API
|
||||
|
||||
Every half second the mod checks which node the player is standing on, which
|
||||
node is at foot and head level and stores inside a global table to be used by mods:
|
||||
|
||||
- `mcl_playerplus[name].node_stand`
|
||||
- `mcl_playerplus[name].node_stand_below`
|
||||
- `mcl_playerplus[name].node_foot`
|
||||
- `mcl_playerplus[name].node_head`
|
||||
|
||||
Setting the group `disable_suffocation=1` disables suffocation for nodes which
|
||||
would otherwise deal suffocation damage.
|
||||
|
||||
## License
|
||||
WTFPL.
|
||||
MIT License
|
||||
|
||||
|
|
|
@ -4,4 +4,5 @@ mcl_core
|
|||
mcl_particles
|
||||
mcl_hunger
|
||||
mcl_death_messages
|
||||
mcl_playerinfo
|
||||
3d_armor?
|
||||
|
|
|
@ -1 +1 @@
|
|||
Hurts players touching a cactus and when with the head inside solid blocks.
|
||||
Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
|
||||
|
|
|
@ -1,48 +1,10 @@
|
|||
-- Player state for public API
|
||||
mcl_playerplus = {}
|
||||
|
||||
-- Internal player state
|
||||
local mcl_playerplus_internal = {}
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local function node_ok(pos, fallback)
|
||||
|
||||
fallback = fallback or "air"
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not node then
|
||||
return fallback
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node.name] then
|
||||
return node.name
|
||||
end
|
||||
|
||||
return fallback
|
||||
end
|
||||
|
||||
local armor_mod = minetest.get_modpath("3d_armor")
|
||||
local def = {}
|
||||
local time = 0
|
||||
|
||||
local get_player_nodes = function(player_pos)
|
||||
local work_pos = table.copy(player_pos)
|
||||
|
||||
-- what is around me?
|
||||
work_pos.y = work_pos.y - 0.1 -- standing on
|
||||
local node_stand = node_ok(work_pos)
|
||||
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
|
||||
|
||||
work_pos.y = work_pos.y + 1.5 -- head level
|
||||
local node_head = node_ok(work_pos)
|
||||
|
||||
work_pos.y = work_pos.y - 1.2 -- feet level
|
||||
local node_feet = node_ok(work_pos)
|
||||
|
||||
return node_stand, node_stand_below, node_head, node_feet
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
time = time + dtime
|
||||
|
@ -58,7 +20,13 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
local pos = player:getpos()
|
||||
|
||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||
local node_stand = mcl_playerinfo[name].node_stand
|
||||
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
local node_head = mcl_playerinfo[name].node_head
|
||||
local node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
|
||||
-- Cause buggy exhaustion for jumping
|
||||
|
||||
|
@ -107,11 +75,13 @@ minetest.register_globalstep(function(dtime)
|
|||
local pos = player:getpos()
|
||||
|
||||
-- what is around me?
|
||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||
mcl_playerplus[name].node_stand = node_stand
|
||||
mcl_playerplus[name].node_stand_below = node_stand_below
|
||||
mcl_playerplus[name].node_head = node_head
|
||||
mcl_playerplus[name].node_feet = node_feet
|
||||
local node_stand = mcl_playerinfo[name].node_stand
|
||||
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
local node_head = mcl_playerinfo[name].node_head
|
||||
local node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
|
||||
-- set defaults
|
||||
def.speed = 1
|
||||
|
@ -127,12 +97,11 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
-- standing on soul sand? if so walk slower
|
||||
if mcl_playerplus[name].node_stand == "mcl_nether:soul_sand" then
|
||||
if node_stand == "mcl_nether:soul_sand" then
|
||||
-- TODO: Tweak walk speed
|
||||
-- TODO: Also slow down mobs
|
||||
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
|
||||
local below = mcl_playerplus[name].node_stand_below
|
||||
if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
|
||||
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" then
|
||||
def.speed = def.speed - 0.9
|
||||
else
|
||||
def.speed = def.speed - 0.6
|
||||
|
@ -146,7 +115,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
||||
-- without group disable_suffocation=1)
|
||||
local ndef = minetest.registered_nodes[mcl_playerplus[name].node_head]
|
||||
local ndef = minetest.registered_nodes[node_head]
|
||||
|
||||
if (ndef.walkable == nil or ndef.walkable == true)
|
||||
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||
|
@ -198,8 +167,8 @@ minetest.register_globalstep(function(dtime)
|
|||
--[[ Swimming: Cause exhaustion.
|
||||
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
||||
Head alone does not count. We respect that for now. ]]
|
||||
if minetest.get_item_group(mcl_playerplus[name].node_feet, "liquid") ~= 0 or
|
||||
minetest.get_item_group(mcl_playerplus[name].node_stand, "liquid") ~= 0 then
|
||||
if minetest.get_item_group(node_feet, "liquid") ~= 0 or
|
||||
minetest.get_item_group(node_stand, "liquid") ~= 0 then
|
||||
local lastPos = mcl_playerplus_internal[name].lastPos
|
||||
if lastPos then
|
||||
local dist = vector.distance(lastPos, pos)
|
||||
|
@ -214,7 +183,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
-- Underwater: Spawn bubble particles
|
||||
if minetest.get_item_group(mcl_playerplus[name].node_head, "water") ~= 0 then
|
||||
if minetest.get_item_group(node_head, "water") ~= 0 then
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
|
@ -275,13 +244,6 @@ end)
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerplus[name] = {
|
||||
node_head = "",
|
||||
node_feet = "",
|
||||
node_stand = "",
|
||||
node_stand_below = "",
|
||||
}
|
||||
|
||||
mcl_playerplus_internal[name] = {
|
||||
lastPos = nil,
|
||||
swimDistance = 0,
|
||||
|
@ -293,6 +255,5 @@ end)
|
|||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerplus[name] = nil
|
||||
mcl_playerplus_internal[name] = nil
|
||||
end)
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
mcl_playerplus
|
||||
mcl_playerinfo
|
||||
mcl_hunger
|
||||
|
|
|
@ -14,6 +14,16 @@ mcl_sprint.SPEED = 1.3
|
|||
|
||||
local players = {}
|
||||
|
||||
-- Returns true if the player with the given name is sprinting, false if not.
|
||||
-- Returns nil if player does not exist.
|
||||
mcl_sprint.is_sprinting = function(playername)
|
||||
if players[playername] then
|
||||
return players[playername].sprinting
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playerName = player:get_player_name()
|
||||
|
||||
|
@ -82,7 +92,7 @@ minetest.register_globalstep(function(dtime)
|
|||
if players[playerName]["shouldSprint"] == true then --Stopped
|
||||
local sprinting
|
||||
-- Prevent sprinting if standing on soul sand or hungry
|
||||
if mcl_playerplus[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
|
||||
if mcl_playerinfo[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
|
||||
sprinting = false
|
||||
else
|
||||
sprinting = true
|
||||
|
@ -101,7 +111,7 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
|
|||
if players[playerName] then
|
||||
players[playerName]["sprinting"] = sprinting
|
||||
-- Don't overwrite physics when standing on soul sand or sleeping
|
||||
if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
|
||||
if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
|
||||
if sprinting == true then
|
||||
player:set_physics_override({speed=mcl_sprint.SPEED})
|
||||
elseif sprinting == false then
|
||||
|
|
Loading…
Reference in New Issue