forked from Mineclonia/Mineclonia
Render enderman's carried block
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9d26db4e67
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6d84a139d6
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@ -228,7 +228,9 @@ mobs_mc.enderman_takable = {
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"default:dirt_with_snow",
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"default:dirt_with_snow",
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"default:dirt_with_rainforest_litter",
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"default:dirt_with_rainforest_litter",
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"default:dirt_with_grass_footsteps",
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"default:dirt_with_grass_footsteps",
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"default:cactus",
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-- FIXME: For some reason, Minetest has a Lua error when an enderman tries to place a Minetest Game cactus.
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-- Maybe this is because default:cactus has rotate_and_place?
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-- "default:cactus", -- TODO: Re-enable cactus when it works again
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"default:gravel",
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"default:gravel",
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"default:clay",
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"default:clay",
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"flowers:mushroom_red",
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"flowers:mushroom_red",
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@ -18,6 +18,139 @@ local pr = PseudoRandom(os.time()*(-334))
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local take_frequency = 10
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local take_frequency = 10
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local place_frequency = 10
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local place_frequency = 10
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-- Create the textures table for the enderman, depending on which kind of block
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-- the enderman holds (if any).
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local create_enderman_textures = function(block_type, itemstring)
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local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
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--[[ Order of the textures in the texture table:
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Flower, 90 degrees
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Flower, 45 degrees
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Held block, backside
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Held block, bottom
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Held block, front
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Held block, left
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Held block, right
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Held block, top
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Enderman texture (base)
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]]
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-- Regular cube
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if block_type == "cube" then
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local tiles = minetest.registered_nodes[itemstring].tiles
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local textures = {}
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local last
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for i = 1, 6 do
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if type(tiles[i]) == "string" then
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last = tiles[i]
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elseif type(tiles[i]) == "table" then
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if tiles[i].name then
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last = tiles[i].name
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end
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end
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table.insert(textures, last)
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end
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return {
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"blank.png",
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"blank.png",
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textures[5],
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textures[2],
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textures[6],
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textures[3],
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textures[4],
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textures[1],
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base, -- Enderman texture
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}
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-- Node of plantlike drawtype, 45° (recommended)
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elseif block_type == "plantlike45" then
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local textures = minetest.registered_nodes[itemstring].tiles
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return {
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"blank.png",
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textures[1],
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base,
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}
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-- Node of plantlike drawtype, 90°
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elseif block_type == "plantlike90" then
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local textures = minetest.registered_nodes[itemstring].tiles
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return {
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textures[1],
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base,
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}
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elseif block_type == "unknown" then
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return {
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"blank.png",
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"blank.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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base, -- Enderman texture
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}
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-- No block held (for initial texture)
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elseif block_type == "nothing" or block_type == nil then
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return {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base, -- Enderman texture
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}
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end
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end
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-- Select a new animation definition.
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local select_enderman_animation = function(animation_type)
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-- Enderman holds a block
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if animation_type == "block" then
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return {
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walk_speed = 25,
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run_speed = 50,
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stand_speed = 25,
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stand_start = 200,
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stand_end = 200,
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walk_start = 161,
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walk_end = 200,
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run_start = 161,
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run_end = 200,
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punch_start = 121,
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punch_end = 160,
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}
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-- Enderman doesn't hold a block
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elseif animation_type == "normal" or animation_type == nil then
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return {
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walk_speed = 25,
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run_speed = 50,
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stand_speed = 25,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 81,
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punch_end = 120,
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}
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end
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end
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mobs:register_mob("mobs_mc:enderman", {
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mobs:register_mob("mobs_mc:enderman", {
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type = "monster",
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type = "monster",
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runaway = true,
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runaway = true,
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@ -28,9 +161,7 @@ mobs:register_mob("mobs_mc:enderman", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_enderman.b3d",
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mesh = "mobs_mc_enderman.b3d",
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textures = {
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textures = create_enderman_textures(),
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{"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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@ -49,12 +180,7 @@ mobs:register_mob("mobs_mc:enderman", {
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min = 0,
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min = 0,
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max = 1,},
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max = 1,},
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},
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},
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animation = {
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animation = select_enderman_animation("normal"),
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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_taken_node = "",
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_taken_node = "",
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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-- Take and put nodes
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-- Take and put nodes
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@ -63,7 +189,7 @@ mobs:register_mob("mobs_mc:enderman", {
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return
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return
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end
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end
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self._take_place_timer = self._take_place_timer + dtime
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self._take_place_timer = self._take_place_timer + dtime
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if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
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if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
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-- Take random node
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-- Take random node
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self._take_place_timer = 0
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self._take_place_timer = 0
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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@ -75,8 +201,35 @@ mobs:register_mob("mobs_mc:enderman", {
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local dug = minetest.dig_node(take_pos)
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local dug = minetest.dig_node(take_pos)
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if dug then
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if dug then
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self._taken_node = node.name
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self._taken_node = node.name
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-- TODO: Update enderman model (enderman holding block)
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local def = minetest.registered_nodes[self._taken_node]
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation and texture accordingly (adds visibly carried block)
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local block_type
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-- Cube-shaped
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if def.drawtype == "normal" or
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def.drawtype == "nodebox" or
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def.drawtype == "liquid" or
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def.drawtype == "flowingliquid" or
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def.drawtype == "glasslike" or
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def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional" or
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def.drawtype == "allfaces" or
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def.drawtype == "allfaces_optional" or
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def.drawtype == nil then
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block_type = "cube"
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elseif def.drawtype == "plantlike" then
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-- Flowers and stuff
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block_type = "plantlike45"
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elseif def.drawtype == "airlike" then
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-- Just air
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block_type = nil
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else
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-- Fallback for complex drawtypes
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block_type = "unknown"
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end
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self.base_texture = create_enderman_textures(block_type, self._taken_node)
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self.object:set_properties({ textures = self.base_texture })
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self.animation = select_enderman_animation("block")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.dug then
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16})
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16})
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end
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end
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@ -93,6 +246,9 @@ mobs:register_mob("mobs_mc:enderman", {
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-- ... but only if there's a free space
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-- ... but only if there's a free space
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minetest.place_node(place_pos, {name = self._taken_node})
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minetest.place_node(place_pos, {name = self._taken_node})
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local def = minetest.registered_nodes[self._taken_node]
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation accordingly (removes visible block)
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self.animation = select_enderman_animation("normal")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.place then
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
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end
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end
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@ -147,7 +303,7 @@ mobs:register_mob("mobs_mc:enderman", {
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-- End spawn
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-- End spawn
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 18, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
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-- Overworld spawn
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-- Overworld spawn
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 9000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 9000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- Nether spawn (rare)
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-- Nether spawn (rare)
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