forked from Mineclonia/Mineclonia
Dropping drops entire item stack again
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@ -9,6 +9,8 @@ item_drop_settings.collect_by_default = true --make item entities automatical
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--versus setting it in the item drop code, setting true might interfere with
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--mods that use item entities (like pipeworks)
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
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minetest.register_globalstep(function(dtime)
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@ -145,24 +147,26 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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end
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--throw single items by default
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function minetest.item_drop(itemstack, dropper, pos)
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if dropper and dropper:is_player() then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local cs = 1
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if dropper:get_player_control().sneak then
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cs = itemstack:get_count()
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end
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local item = itemstack:take_item(cs)
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local obj = core.add_item(p, item)
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if obj then
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v.x = v.x*4
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v.y = v.y*4 + 2
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v.z = v.z*4
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obj:setvelocity(v)
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obj:get_luaentity().collect = true
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return itemstack
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if item_drop_settings.drop_single_item then
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-- Drop single items by default
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function minetest.item_drop(itemstack, dropper, pos)
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if dropper and dropper:is_player() then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local cs = 1
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if dropper:get_player_control().sneak then
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cs = itemstack:get_count()
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end
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local item = itemstack:take_item(cs)
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local obj = core.add_item(p, item)
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if obj then
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v.x = v.x*4
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v.y = v.y*4 + 2
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v.z = v.z*4
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obj:setvelocity(v)
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obj:get_luaentity().collect = true
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return itemstack
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end
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end
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end
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end
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