diff --git a/mods/ITEMS/mcl_core/functions.lua b/mods/ITEMS/mcl_core/functions.lua index 2d9f2bbe..608902e0 100644 --- a/mods/ITEMS/mcl_core/functions.lua +++ b/mods/ITEMS/mcl_core/functions.lua @@ -717,7 +717,7 @@ minetest.register_abm({ ------------------------ -- Create Color Glass -- ------------------------ -function mcl_core.add_glass(desc, recipeitem, color) +function mcl_core.add_glass(desc, recipeitem, colorgroup, color) minetest.register_node("mcl_core:glass_"..color, { description = desc, @@ -730,6 +730,7 @@ function mcl_core.add_glass(desc, recipeitem, color) sunlight_propagates = "true", use_texture_alpha = true, stack_max = 64, + -- TODO: Add color to groups groups = {handy=1, glass=1, building_block=1, material_glass=1}, sounds = mcl_sounds.node_sound_glass_defaults(), drop = "", @@ -741,7 +742,7 @@ function mcl_core.add_glass(desc, recipeitem, color) output = 'mcl_core:glass_'..color..' 8', recipe = { {'mcl_core:glass','mcl_core:glass','mcl_core:glass'}, - {'mcl_core:glass','group:dye,'..recipeitem,'mcl_core:glass'}, + {'mcl_core:glass',recipeitem,'mcl_core:glass'}, {'mcl_core:glass','mcl_core:glass','mcl_core:glass'}, } }) diff --git a/mods/ITEMS/mcl_core/nodes.lua b/mods/ITEMS/mcl_core/nodes.lua index 77f2b79c..a709b53b 100644 --- a/mods/ITEMS/mcl_core/nodes.lua +++ b/mods/ITEMS/mcl_core/nodes.lua @@ -1355,22 +1355,22 @@ minetest.register_node("mcl_core:glass", { }) ---- colored glass -mcl_core.add_glass( "Red Stained Glass", "basecolor_red", "red") -mcl_core.add_glass( "Green Stained Glass", "unicolor_dark_green", "green") -mcl_core.add_glass( "Blue Stained Glass", "basecolor_blue", "blue") -mcl_core.add_glass( "Light Blue Stained Glass", "unicolor_light_blue", "light_blue") -mcl_core.add_glass( "Black Stained Glass", "basecolor_black", "black") -mcl_core.add_glass( "White Stained Glass", "basecolor_white", "white") -mcl_core.add_glass( "Yellow Stained Glass", "basecolor_yellow", "yellow") -mcl_core.add_glass( "Brown Stained Glass", "unicolor_dark_orange", "brown") -mcl_core.add_glass( "Orange Stained Glass", "excolor_orange", "orange") -mcl_core.add_glass( "Pink Stained Glass", "unicolor_light_red", "pink") -mcl_core.add_glass( "Grey Stained Glass", "unicolor_darkgrey", "gray") -mcl_core.add_glass( "Lime Stained Glass", "basecolor_green", "lime") -mcl_core.add_glass( "Light Grey Stained Glass", "basecolor_grey", "silver") -mcl_core.add_glass( "Magenta Stained Glass", "basecolor_magenta", "magenta") -mcl_core.add_glass( "Purple Stained Glass", "excolor_violet", "purple") -mcl_core.add_glass( "Cyan Stained Glass", "basecolor_cyan", "cyan") +mcl_core.add_glass( "Red Stained Glass", "mcl_dye:red", "basecolor_red", "red") +mcl_core.add_glass( "Green Stained Glass", "mcl_dye:dark_green", "unicolor_dark_green", "green") +mcl_core.add_glass( "Blue Stained Glass", "mcl_dye:blue", "basecolor_blue", "blue") +mcl_core.add_glass( "Light Blue Stained Glass", "mcl_dye:lightblue", "unicolor_light_blue", "light_blue") +mcl_core.add_glass( "Black Stained Glass", "mcl_dye:black", "basecolor_black", "black") +mcl_core.add_glass( "White Stained Glass", "mcl_dye:white", "basecolor_white", "white") +mcl_core.add_glass( "Yellow Stained Glass", "mcl_dye:yellow", "basecolor_yellow", "yellow") +mcl_core.add_glass( "Brown Stained Glass", "mcl_dye:brown", "unicolor_dark_orange", "brown") +mcl_core.add_glass( "Orange Stained Glass", "mcl_dye:orange", "excolor_orange", "orange") +mcl_core.add_glass( "Pink Stained Glass", "mcl_dye:pink", "unicolor_light_red", "pink") +mcl_core.add_glass( "Grey Stained Glass", "mcl_dye:dark_grey", "unicolor_darkgrey", "gray") +mcl_core.add_glass( "Lime Stained Glass", "mcl_dye:green", "basecolor_green", "lime") +mcl_core.add_glass( "Light Grey Stained Glass", "mcl_dye:grey", "basecolor_grey", "silver") +mcl_core.add_glass( "Magenta Stained Glass", "mcl_dye:magenta", "basecolor_magenta", "magenta") +mcl_core.add_glass( "Purple Stained Glass", "mcl_dye:violet", "excolor_violet", "purple") +mcl_core.add_glass( "Cyan Stained Glass", "mcl_dye:cyan", "basecolor_cyan", "cyan") minetest.register_node("mcl_core:ladder", { description = "Ladder",