Add back the redstone help

This commit is contained in:
Wuzzy 2017-08-29 23:34:02 +02:00
parent aebe0dec9f
commit 5b38bb2737
2 changed files with 21 additions and 0 deletions

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@ -1 +1,2 @@
mesecons mesecons
doc?

View File

@ -214,21 +214,33 @@ local function register_wires()
local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off } local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off }
local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on } local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on }
local wirehelp, longdesc, usagehelp
if nodeid == "00000000" then if nodeid == "00000000" then
-- Non-connected redstone wire -- Non-connected redstone wire
nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16} nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
-- “Dot” texture -- “Dot” texture
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
Read the help entries on the other redstone components to learn how redstone components interact.]]
else else
-- Connected redstone wire -- Connected redstone wire
table.insert(nodebox, box_center) table.insert(nodebox, box_center)
tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, } tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, } tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
wirehelp = false
end end
mesecon.register_node(":mesecons:wire_"..nodeid, { mesecon.register_node(":mesecons:wire_"..nodeid, {
description = "Redstone", description = "Redstone",
_doc_items_create_entry = wirehelp,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox", drawtype = "nodebox",
inventory_image = "redstone_redstone_dust.png", inventory_image = "redstone_redstone_dust.png",
wield_image = "redstone_redstone_dust.png", wield_image = "redstone_redstone_dust.png",
@ -243,6 +255,14 @@ local function register_wires()
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off}, }, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on}) {tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
if minetest.get_modpath("doc") then
if nodeid ~= "00000000" then
doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_off")
end
doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_on")
end
if (nid_inc(nid) == false) then return end if (nid_inc(nid) == false) then return end
end end
end end