forked from Mineclonia/Mineclonia
Banners: Combine pattern craft w/ craft predict
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commit
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@ -190,40 +190,8 @@ local patterns = {
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},
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}
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minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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return
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end
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local banner
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local dye
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local banner_index
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for i = 1, player:get_inventory():get_size("craft") do
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local itemname = old_craft_grid[i]:get_name()
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if minetest.get_item_group(itemname, "banner") == 1 then
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banner = old_craft_grid[i]
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banner_index = i
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-- Check if all dyes are equal
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elseif minetest.get_item_group(itemname, "dye") == 1 then
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if dye == nil then
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dye = itemname
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elseif itemname ~= dye then
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return ItemStack("")
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end
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end
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end
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if not banner then
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return ItemStack("")
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end
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local imeta = itemstack:get_meta()
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imeta:set_string("description", "Emblazoned Banner")
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return itemstack
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end)
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-- This is for handling all those complex pattern crafting recipes
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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return
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end
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@ -308,7 +276,11 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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imeta:set_string("description", "Emblazoned Banner ("..matching_pattern..")")
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return itemstack
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end)
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end
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minetest.register_craft_predict(banner_pattern_craft)
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minetest.register_on_craft(banner_pattern_craft)
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-- Register crafting recipes for all the patterns
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for pattern_name, pattern in pairs(patterns) do
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