forked from Mineclonia/Mineclonia
Don't allow to go to bed while player moves
This commit is contained in:
parent
5a7952bf92
commit
49949e2f36
|
@ -71,6 +71,14 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- No sleeping while moving. This is a workaround.
|
||||||
|
-- TODO: Ideally, the player speed should be force-set to 0,
|
||||||
|
-- but this is not possible in Minetest 0.4.17.
|
||||||
|
if vector.length(player:get_player_velocity()) > 0.001 then
|
||||||
|
minetest.chat_send_player(name, "You have to stop moving before going to bed!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- No sleeping if monsters nearby.
|
-- No sleeping if monsters nearby.
|
||||||
-- The exceptions above apply.
|
-- The exceptions above apply.
|
||||||
-- Zombie pigmen only prevent sleep while they are hostle.
|
-- Zombie pigmen only prevent sleep while they are hostle.
|
||||||
|
|
Loading…
Reference in New Issue