forked from Mineclonia/Mineclonia
Rename "Monster Spawner" to "Mob Spawner"
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@ -3153,7 +3153,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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groups = grp,
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_doc_items_longdesc = "This allows you to place a single mob.",
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_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a monster spawner, you change the monster it spawns.",
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_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.",
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on_place = function(itemstack, placer, pointed_thing)
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@ -65,7 +65,7 @@ mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch",
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[[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:
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• Glass, fence, wall, hopper: Can only be placed on top
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• Upside-down slab/stair: Can only be placed on top
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• Soul sand, monster spawner: Placement possible
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• Soul sand, mob spawner: Placement possible
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• Glowstone and pistons: No placement possible]],
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"jeija_torches_on.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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@ -1,14 +1,14 @@
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This mod adds a monster spawner for MineClone 2.
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Monsters will appear around the monster spawner in semi-regular intervals.
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This mod adds a mob spawner for MineClone 2.
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Monsters will appear around the mob spawner in semi-regular intervals.
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This mod is originally based on the mob spawner from Mobs Redo by TenPlus1
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but has been modified quite a lot to fit the needs of MineClone 2.
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Players can get a monster spawner by `giveme` and is initially empty after
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Players can get a mob spawner by `giveme` and is initially empty after
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placing.
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## Programmer notes
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To set the mob spawned by a monster spawner, first place the monster spawner
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To set the mob spawned by a mob spawner, first place the mob spawner
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(e.g. with `minetest.set_node`), then use the function
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`mcl_mobspawners.setup_spawner` to set its attributes. See the comment
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in `init.lua` for more info.
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@ -4,7 +4,7 @@ mcl_mobspawners = {}
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local default_mob = "mobs_mc:pig"
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-- Monster spawner
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-- Mob spawner
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local spawner_default = default_mob.." 0 15 4 15"
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local function get_mob_textures(mob)
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@ -55,7 +55,7 @@ All the arguments are optional!
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]]
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function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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-- Activate monster spawner and disable editing functionality
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-- Activate mob spawner and disable editing functionality
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if Mob == nil then Mob = default_mob end
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if MinLight == nil then MinLight = 0 end
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if MaxLight == nil then MaxLight = 15 end
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@ -83,9 +83,9 @@ function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInAr
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t:start(2)
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end
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-- Spawn monsters around pos
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-- Spawn mobs around pos
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-- NOTE: The node is timer-based, rather than ABM-based.
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local spawn_monsters = function(pos, elapsed)
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local spawn_mobs = function(pos, elapsed)
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-- get meta
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local meta = minetest.get_meta(pos)
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@ -105,7 +105,7 @@ local spawn_monsters = function(pos, elapsed)
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-- are we spawning a registered mob?
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if not mobs.spawning_mobs[mob] then
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minetest.log("error", "[mcl_mobspawners] Monster Spawner: Mob doesn't exist: "..mob)
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minetest.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob)
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return
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end
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@ -142,9 +142,9 @@ local spawn_monsters = function(pos, elapsed)
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end
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--[[ HACK!
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The doll may not stay spawned if the monster spawner is placed far away from
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The doll may not stay spawned if the mob spawner is placed far away from
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players, so we will check for its existance periodically when a player is nearby.
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This would happen almost always when the monster spawner is placed by the mapgen.
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This would happen almost always when the mob spawner is placed by the mapgen.
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This is probably caused by a Minetest bug:
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https://github.com/minetest/minetest/issues/4759
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FIXME: Fix this horrible hack.
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@ -203,7 +203,7 @@ local spawn_monsters = function(pos, elapsed)
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end
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-- The monster spawner node.
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-- The mob spawner node.
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-- PLACEMENT INSTRUCTIONS:
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-- If this node is placed by a player, minetest.item_place, etc. default settings are applied
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-- automatially.
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@ -215,9 +215,9 @@ minetest.register_node("mcl_mobspawners:spawner", {
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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description = S("Monster Spawner"),
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_doc_items_longdesc = S("A monster spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
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_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the monster spawner."),
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description = S("Mob Spawner"),
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_doc_items_longdesc = S("A mob spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
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_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the mob spawner."),
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groups = {pickaxey=1, material_stone=1, deco_block=1},
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is_ground_content = false,
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drop = "",
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@ -239,7 +239,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place monster spawners.")
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minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place mob spawners.")
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return itemstack
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end
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local node_under = minetest.get_node(pointed_thing.under)
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@ -264,7 +264,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
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end
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end,
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on_timer = spawn_monsters,
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on_timer = spawn_mobs,
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on_receive_fields = function(pos, formname, fields, sender)
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@ -70,9 +70,8 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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-- Special allowed nodes:
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-- * soul sand
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-- * end portal frame (TODO)
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-- * monster spawner
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-- * mob spawner
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-- * Fence, wall, glass, hopper: Only on top
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-- * Monster spawner
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-- * Slab: Only on top if upside down
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-- * Stairs: Only on top if upside down
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@ -175,7 +174,7 @@ mcl_torches.register_torch("torch",
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[[Torches can generally be placed on full solid opaque blocks. The following exceptions apply:
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• Glass, fence, wall, hopper: Can only be placed on top
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• Upside-down slab/stair: Can only be placed on top
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• Soul sand, monster spawner: Placement possible
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• Soul sand, mob spawner: Placement possible
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• Glowstone and pistons: No placement possible]],
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"default_torch_on_floor.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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@ -240,7 +240,7 @@ minetest.register_on_generated(function(minp, maxp)
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table.sort(chestSlots)
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local currentChest = 1
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-- Calculate the monster spawner position, to be re-used for later
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-- Calculate the mob spawner position, to be re-used for later
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local spawner_pos = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
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table.insert(spawner_posses, spawner_pos)
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@ -371,7 +371,7 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end
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-- Monster spawners are placed seperately, too
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-- Mob spawners are placed seperately, too
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-- We don't want to destroy non-ground nodes
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for s=1, #spawner_posses do
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local sp = spawner_posses[s]
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@ -1,3 +1,3 @@
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minetest.register_privilege("maphack", {
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description = "Can place and use advanced blocks like monster spawners, command blocks and barriers.",
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description = "Can place and use advanced blocks like mob spawners, command blocks and barriers.",
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})
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