forked from Mineclonia/Mineclonia
Remove scrollbar from survival inv. in creative
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@ -188,7 +188,7 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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local slider_pos = slider_height*(pagenum-1)+2.25
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local name = "nix"
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local formspec = ""
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local main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]"
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local main_list
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local listrings = "listring[detached:creative;main]"..
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"listring[current_player;main]"..
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"listring[detached:creative_trash;main]"
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@ -196,8 +196,16 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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if page ~= nil then name = page end
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bg[name] = "crafting_creative_bg.png"
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if name == "inv" then
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-- Survival inventory slots
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main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]"..
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"list[current_player;main;0,3.75;9,3;9]"
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else
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-- Creative inventory slots
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main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]" ..
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-- ... and scroll bar
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"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
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"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
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"image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"
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end
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local function tab(current, check)
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local img
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@ -233,9 +241,6 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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"image[0,1;5,0.75;fnt_"..name..".png]"..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
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"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
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"image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"..
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"item_image_button[-0.1,8.28;1,1;default:apple;food;]".. --foodstuff
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tab(name, "food") ..
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"tooltip[food;Foodstuffs]"..
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