Add flop sound when mob flops on ground

This commit is contained in:
Wuzzy 2020-12-05 21:33:37 +01:00
parent c7084cb79a
commit 22a0b107ba
10 changed files with 10 additions and 0 deletions

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@ -2160,7 +2160,9 @@ local follow_flop = function(self)
self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0}) self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
local sdef = minetest.registered_nodes[self.standing_on] local sdef = minetest.registered_nodes[self.standing_on]
-- Flop on ground
if sdef and sdef.walkable then if sdef and sdef.walkable then
mob_sound(self, "flop")
self.object:set_velocity({ self.object:set_velocity({
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED), x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
y = FLOP_HEIGHT, y = FLOP_HEIGHT,

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@ -151,6 +151,7 @@ functions needed for the mob to work properly which contains the following:
'damage' sound heard when mob is hurt. 'damage' sound heard when mob is hurt.
'death' played when mob is killed. 'death' played when mob is killed.
'jump' played when mob jumps. There's a built-in cooloff timer to avoid sound spam 'jump' played when mob jumps. There's a built-in cooloff timer to avoid sound spam
'flop' played when mob flops (like a stranded fish)
'fuse' sound played when mob explode timer starts. 'fuse' sound played when mob explode timer starts.
'explode' sound played when mob explodes. 'explode' sound played when mob explodes.

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@ -136,6 +136,10 @@ Origin of those models:
* `mobs_mc_blaze_breath.ogg` * `mobs_mc_blaze_breath.ogg`
* `mobs_mc_blaze_died.ogg` * `mobs_mc_blaze_died.ogg`
* `mobs_mc_squid_hurt.ogg` * `mobs_mc_squid_hurt.ogg`
* [kyles](https://freesound.org/people/kyles/)
* `mobs_mc_squid_flop.*.ogg` (CC0)
* Source: <https://freesound.org/people/kyles/sounds/450830/>
* `mobs_mc_squid_flop.*.ogg` (CC0)
* [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0) * [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0)
* `mobs_mc_blaze_hurt.ogg` * `mobs_mc_blaze_hurt.ogg`
* Source: <https://freesound.org/people/thefilmbakery/sounds/137836/> * Source: <https://freesound.org/people/thefilmbakery/sounds/137836/>

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@ -30,6 +30,7 @@ mobs:register_mob("mobs_mc:guardian", {
war_cry = "mobs_mc_guardian_random", war_cry = "mobs_mc_guardian_random",
damage = {name="mobs_mc_guardian_hurt", gain=0.3}, damage = {name="mobs_mc_guardian_hurt", gain=0.3},
death = "mobs_mc_guardian_death", death = "mobs_mc_guardian_death",
flop = "mobs_mc_squid_flop",
distance = 16, distance = 16,
}, },
animation = { animation = {

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@ -32,6 +32,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
war_cry = "mobs_mc_guardian_random", war_cry = "mobs_mc_guardian_random",
damage = {name="mobs_mc_guardian_hurt", gain=0.3}, damage = {name="mobs_mc_guardian_hurt", gain=0.3},
death = "mobs_mc_guardian_death", death = "mobs_mc_guardian_death",
flop = "mobs_mc_squid_flop",
base_pitch = 0.6, base_pitch = 0.6,
distance = 16, distance = 16,
}, },

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@ -24,6 +24,7 @@ mobs:register_mob("mobs_mc:squid", {
sounds = { sounds = {
damage = "mobs_mc_squid_hurt", damage = "mobs_mc_squid_hurt",
death = "mobs_mc_squid_hurt", death = "mobs_mc_squid_hurt",
flop = "mobs_mc_squid_flop",
-- TODO: sounds: random, damage, death -- TODO: sounds: random, damage, death
distance = 16, distance = 16,
}, },