forked from MineClone5/MineClone5
43 lines
1.2 KiB
Lua
43 lines
1.2 KiB
Lua
local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
|
|
|
|
-- mcl_skins is enabled
|
|
if has_mcl_skins == true then
|
|
--generate a node for every skin
|
|
for _,texture in pairs(mcl_skins.list) do
|
|
minetest.register_node("mcl_meshhand:"..texture, {
|
|
description = "",
|
|
tiles = {texture..".png"},
|
|
inventory_image = "blank.png",
|
|
visual_scale = 1,
|
|
wield_scale = {x=1,y=1,z=1},
|
|
paramtype = "light",
|
|
drawtype = "mesh",
|
|
mesh = "mcl_meshhand.b3d",
|
|
node_placement_prediction = "",
|
|
})
|
|
end
|
|
--change the player's hand to their skin
|
|
mcl_skins.register_on_set_skin(function(player, skin)
|
|
local name = player:get_player_name()
|
|
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
|
|
end)
|
|
|
|
--do default skin if no skin mod installed
|
|
else
|
|
minetest.register_node("mcl_meshhand:hand", {
|
|
description = "",
|
|
tiles = {"character.png"},
|
|
inventory_image = "blank.png",
|
|
visual_scale = 1,
|
|
wield_scale = {x=1,y=1,z=1},
|
|
paramtype = "light",
|
|
drawtype = "mesh",
|
|
mesh = "mcl_meshhand.b3d",
|
|
node_placement_prediction = "",
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
|
|
end)
|
|
end
|