forked from MineClone5/MineClone5
237 lines
6.3 KiB
Lua
237 lines
6.3 KiB
Lua
mcl_cocoas = {}
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-- Place cocoa
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function mcl_cocoas.place(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack)
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end
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-- Check if pointing at jungle tree
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if under.name ~= "mcl_core:jungletree"
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or minetest.get_node(pt.above).name ~= "air" then
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return
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end
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-- Determine cocoa direction
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local clickdir = vector.subtract(pt.under, pt.above)
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-- Did user click on the SIDE of a jungle tree?
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if clickdir.y ~= 0 then
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return
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end
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-- Add the node, set facedir and remove 1 item from the itemstack
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minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa
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-- or it is already at full size
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function mcl_cocoas.grow(pos)
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local node = minetest.get_node(pos)
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if node.name == "mcl_cocoas:cocoa_1" then
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minetest.set_node(pos, {name = "mcl_cocoas:cocoa_2", param2 = node.param2})
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elseif node.name == "mcl_cocoas:cocoa_2" then
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minetest.set_node(pos, {name = "mcl_cocoas:cocoa_3", param2 = node.param2})
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return true
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end
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return false
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end
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-- Note: cocoa beans are implemented as mcl_dye:brown
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-- Cocoa definition
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-- 1st stage
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--[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better
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than the current ugly hacky check after digging a jungle tree (in mcl_core).
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Problem: If we want to use wallmounted, we MUST use a mesh, since wallmounted does not support
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nodeboxes with multiple boxes. :-(
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Using meshes will also clean up the texture mess.
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]]
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local crop_def = {
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description = "Young Cocoa",
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drawtype = "nodebox",
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tiles = {
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"[combine:32x32:12,2=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:12,22=mcl_cocoas_cocoa_stage_0.png",
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"mcl_cocoas_cocoa_stage_0.png", "mcl_cocoas_cocoa_stage_0.png^[transformFX",
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"[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png",
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},
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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walkable = true,
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drop = "mcl_dye:brown",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
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-- FIXME: This has a thickness of 0. Is this OK in Minetest?
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{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5}, -- Pod
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},
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},
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groups = {
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cocoa = 1, choppy=3, not_in_creative_inventory=1, dig_by_water = 1,
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},
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sounds = mcl_sounds.node_sound_wood_defaults()
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}
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-- 2nd stage
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minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
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crop_def.description = "Medium Cocoa"
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crop_def.groups.cocoa = 2
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crop_def.tiles = {
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"[combine:32x32:10,2=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:10,18=mcl_cocoas_cocoa_stage_1.png",
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"mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png^[transformFX",
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"[combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png",
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}
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crop_def.node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
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{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
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},
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}
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crop_def.collision_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
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},
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}
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crop_def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
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},
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}
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minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
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-- Final stage
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crop_def.description = "Mature Cocoa"
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crop_def.groups.cocoa = 3
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crop_def.tiles = {
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-- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-(
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-- TODO: Find a way to *only* use the base texture
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"mcl_cocoas_cocoa_top_stage_2.png", "mcl_cocoas_cocoa_top_stage_2.png^[transformFY",
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"mcl_cocoas_cocoa_stage_2.png", "mcl_cocoas_cocoa_stage_2.png^[transformFX",
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"[combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png", "[combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png",
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}
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crop_def.node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
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{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
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},
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}
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crop_def.collision_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
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},
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}
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crop_def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
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},
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}
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crop_def.drop = "mcl_dye:brown 3",
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minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
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-- Add random cocoa pods to jungle trees
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-- TODO: Do this more efficiently, with LuaVoxelManip
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < 0 then
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return
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end
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local pos, treepos, dir
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local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
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for n = 1, #cocoa do
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pos = cocoa[n]
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treepos = table.copy(pos)
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if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
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dir = math.random(1, 40)
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if dir == 1 then
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pos.z = pos.z + 1
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elseif dir == 2 then
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pos.z = pos.z - 1
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elseif dir == 3 then
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pos.x = pos.x + 1
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elseif dir == 4 then
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pos.x = pos.x -1
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end
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local nn = minetest.get_node(pos).name
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if dir < 5
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and nn == "air"
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and minetest.get_node_light(pos) > 12 then
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minetest.swap_node(pos, {
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
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param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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})
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end
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end
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end
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end)
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minetest.register_abm({
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nodenames = {"mcl_cocoas:cocoa_1", "mcl_cocoas:cocoa_2"},
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-- Same as potatoes
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-- TODO: Tweak/balance the growth speed
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interval = 50,
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chance = 20,
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action = function(pos, node)
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mcl_cocoas.grow(pos)
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end
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} )
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