forked from MineClone5/MineClone5
master #1
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@ -37,7 +37,7 @@ local lava_fire=
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{ x = 1, y = 1, z = 0},
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{ x = 1, y = 1, z = 1}
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}
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local alldirs=
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local adjacents =
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{
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{ x =-1, y = 0, z = 0},
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{ x = 1, y = 0, z = 0},
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@ -87,7 +87,7 @@ else
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end
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local function fire_timer(pos)
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minetest.get_node_timer(pos):start(math.random(3, 7))
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minetest.get_node_timer(pos):start(math.random(15, 45))
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end
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local function spawn_fire(pos, age)
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@ -95,6 +95,23 @@ local function spawn_fire(pos, age)
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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end
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local function shuffle_adjacents()
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for i = #adjacents, 1, -1 do
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local r = math.random(i)
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adjacents[i], adjacents[r] = adjacents[r], adjacents[i]
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end
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end
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local function has_flammable(pos)
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for k,v in pairs(adjacents) do
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local p=vector.add(pos,v)
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local n=minetest.get_node_or_nil(p)
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if n and minetest.get_item_group(n.name, "flammable") ~= 0 then
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return p
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end
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end
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end
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minetest.register_node("mcl_fire:fire", {
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description = S("Fire"),
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_doc_items_longdesc = fire_help,
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@ -125,80 +142,12 @@ minetest.register_node("mcl_fire:fire", {
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end
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end,
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on_timer = function(pos)
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local node = get_node(pos)
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-- Age is a number from 0 to 15 and is increased every timer step.
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-- "old" fire is more likely to be extinguished
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local age = node.param2
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local flammables = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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local below = get_node({x=pos.x, y=pos.z-1, z=pos.z})
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local below_is_flammable = get_item_group(below.name, "flammable") > 0
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-- Extinguish fire
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if (not fire_enabled) and (math.random(1,3) == 1) then
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remove_node(pos)
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local p=has_flammable(pos)
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if not p or minetest.get_item_group(minetest.get_node(p).name, "flammable") == -1 then
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minetest.remove_node(pos)
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return
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end
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if age == 15 and not below_is_flammable then
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remove_node(pos)
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return
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elseif age > 3 and #flammables == 0 and not below_is_flammable and math.random(1,4) == 1 then
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remove_node(pos)
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return
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end
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local age_add = 1
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-- If fire spread is disabled, we have to skip the "destructive" code
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if (not fire_enabled) then
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if age + age_add <= 15 then
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node.param2 = age + age_add
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set_node(pos, node)
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end
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-- Restart timer
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fire_timer(pos)
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return
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end
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-- Spawn fire to nearby flammable nodes
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local is_next_to_flammable = find_node_near(pos, 2, {"group:flammable"}) ~= nil
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if is_next_to_flammable and math.random(1,2) == 1 then
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-- The fire we spawn copies the age of this fire.
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-- This prevents fire from spreading infinitely far as the fire fire dies off
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-- quicker the further it has spreaded.
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local age_next = math.min(15, age + math.random(0, 1))
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-- Select random type of fire spread
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local burntype = math.random(1,2)
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if burntype == 1 then
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-- Spawn fire in air
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local nodes = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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while #nodes > 0 do
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local r = math.random(1, #nodes)
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if find_node_near(nodes[r], 1, {"group:flammable"}) then
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spawn_fire(nodes[r], age_next)
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break
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else
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table.remove(nodes, r)
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end
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end
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else
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-- Burn flammable block
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local nodes = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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if #nodes > 0 then
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local r = math.random(1, #nodes)
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local nn = get_node(nodes[r]).name
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local ndef = minetest.registered_nodes[nn]
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local fgroup = get_item_group(nn, "flammable")
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if ndef and ndef._on_burn then
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ndef._on_burn(nodes[r])
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elseif fgroup ~= -1 then
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spawn_fire(nodes[r], age_next)
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end
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end
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end
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end
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-- Regular age increase
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if age + age_add <= 15 then
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node.param2 = age + age_add
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set_node(pos, node)
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end
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-- Restart timer
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fire_timer(pos)
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return true --restart timer
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end,
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drop = "",
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sounds = {},
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@ -254,29 +203,8 @@ minetest.register_node("mcl_fire:eternal_fire", {
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end,
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on_timer = function(pos)
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if fire_enabled then
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local airs = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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while #airs > 0 do
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local r = math.random(1, #airs)
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if find_node_near(airs[r], 1, {"group:flammable"}) then
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local node = get_node(airs[r])
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local age = node.param2
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local age_next = math.min(15, age + math.random(0, 1))
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spawn_fire(airs[r], age_next)
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break
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else
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table.remove(airs, r)
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end
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end
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end
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-- Restart timer
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fire_timer(pos)
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end,
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-- Start burning timer and light Nether portal (if possible)
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-- light Nether portal (if possible)
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on_construct = function(pos)
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fire_timer(pos)
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if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
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mcl_portals.light_nether_portal(pos)
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end
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@ -421,21 +349,39 @@ minetest.register_abm({
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end,
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})
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--- Fire spread logic
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-- Enable the following ABMs according to 'enable fire' setting
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-- A fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.
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-- A fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to).
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-- Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
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-- https://minecraft.fandom.com/wiki/Fire#Spread
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local function has_flammable(pos)
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local npos, node
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for n, v in ipairs(alldirs) do
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npos = vector.add(pos, v)
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node = get_node_or_nil(npos)
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if node and node.name and get_item_group(node.name, "flammable") ~= 0 then
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return npos
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end
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local function check_aircube(p1,p2)
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local nds=minetest.find_nodes_in_area(p1,p2,{"air"})
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for k,v in pairs(nds) do
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if has_flammable(v) then return v end
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end
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return false
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end
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local function get_ignitable(pos)
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return check_aircube(vector.add(pos,vector.new(-1,-1,-1)),vector.add(pos,vector.new(1,4,1)))
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end
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local function get_ignitable_by_lava(pos)
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return check_aircube(vector.add(pos,vector.new(-1,1,-1)),vector.add(pos,vector.new(1,1,1))) or check_aircube(vector.add(pos,vector.new(-2,2,-2)),vector.add(pos,vector.new(2,2,2))) or nil
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end
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local function add_fire_particle(pos,f)
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minetest.add_particle({
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pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
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velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z},
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expirationtime=1, size=1, collisiondetection=false,
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glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
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})
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end
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-- Enable the following ABMs according to 'enable fire' setting
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if not fire_enabled then
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-- Occasionally remove fire if fire disabled
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@ -451,62 +397,70 @@ if not fire_enabled then
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else -- Fire enabled
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minetest.register_abm({
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label = "Ignite flame",
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nodenames ={"mcl_fire:fire","mcl_fire:eternal_fire"},
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interval = 7,
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chance = 12,
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catch_up = false,
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action = function(pos)
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local p = get_ignitable(pos)
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if p then
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add_fire_particle(p,pos)
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spawn_fire(p)
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shuffle_adjacents()
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end
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end
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})
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-- Set fire to air nodes
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minetest.register_abm({
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label = "Ignite fire by lava",
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nodenames = {"group:lava"},
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neighbors = {"air"},
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nodenames = {"mcl_core:lava_source","mcl_nether:nether_lava_source"},
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neighbors = {"air","group:flammable"},
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interval = 7,
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chance = 3,
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catch_up = false,
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action = function(pos)
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local i, dir, target, node, i2, f
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i = math.random(1,9)
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dir = lava_fire[i]
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target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
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node = get_node(target)
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if not node or node.name ~= "air" then
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i = ((i + math.random(0,7)) % 9) + 1
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dir = lava_fire[i]
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target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
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node = get_node(target)
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if not node or node.name ~= "air" then
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return
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end
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end
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i2 = math.random(1,15)
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if i2 < 10 then
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local dir2, target2, node2
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dir2 = lava_fire[i2]
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target2 = {x=target.x+dir2.x, y=target.y+dir2.y, z=target.z+dir2.z}
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node2 = get_node(target2)
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if node2 and node2.name == "air" then
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f = has_flammable(target2)
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if f then
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minetest.after(1, spawn_fire, {x=target2.x, y=target2.y, z=target2.z})
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minetest.add_particle({
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pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
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velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.7), z=f.z-pos.z},
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expirationtime=1, size=1.5, collisiondetection=false,
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glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
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})
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return
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end
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end
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end
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f = has_flammable(target)
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if f then
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minetest.after(1, spawn_fire, {x=target.x, y=target.y, z=target.z})
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minetest.add_particle({
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pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
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velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z},
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expirationtime=1, size=1, collisiondetection=false,
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glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
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})
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local p=get_ignitable_by_lava(pos)
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if p then
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add_fire_particle(p,pos)
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spawn_fire(p)
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end
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end,
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})
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-- Remove flammable nodes around basic flame
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minetest.register_abm({
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label = "Remove flammable nodes",
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nodenames = {"mcl_fire:fire","mcl_fire:eternal_fire"},
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neighbors = {"group:flammable"},
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interval = 5,
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chance = 18,
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catch_up = false,
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action = function(pos)
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local p = has_flammable(pos)
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if not p then
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return
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end
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local nn = minetest.get_node(p).name
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local def = minetest.registered_nodes[nn]
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local fgroup = minetest.get_item_group(nn, "flammable")
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if def and def._on_burn then
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def._on_burn(p)
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elseif fgroup ~= -1 then
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add_fire_particle(p,pos)
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spawn_fire(p)
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fire_timer(p)
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minetest.check_for_falling(p)
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end
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end
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})
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end
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-- Set pointed_thing on (normal) fire.
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