forked from MineClone5/MineClone5
Fix usages of player:get_velocity(), closes #1203
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@ -163,10 +163,12 @@ minetest.register_globalstep(function(dtime)
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-- ask if player is sprinting
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-- ask if player is sprinting
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local is_sprinting = mcl_sprint.is_sprinting(name)
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local is_sprinting = mcl_sprint.is_sprinting(name)
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local velocity = player:get_velocity() or player:get_player_velocity()
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-- Apply animations based on what the player is doing
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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if player:get_hp() == 0 then
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player_set_animation(player, "lay")
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player_set_animation(player, "lay")
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elseif walking and player:get_velocity().x > 0.35 or walking and player:get_velocity().x < -0.35 or walking and player:get_velocity().z > 0.35 or walking and player:get_velocity().z < -0.35 then
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elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
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if player_sneak[name] ~= controls.sneak then
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if player_sneak[name] ~= controls.sneak then
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player_anim[name] = nil
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player_anim[name] = nil
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player_sneak[name] = controls.sneak
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player_sneak[name] = controls.sneak
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@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime)
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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name = player:get_player_name()
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name = player:get_player_name()
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local player_velocity = player:get_velocity()
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local player_velocity = player:get_velocity() or player:get_player_velocity()
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-- controls head bone
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-- controls head bone
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local pitch = degrees(player:get_look_vertical()) * -1
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local pitch = degrees(player:get_look_vertical()) * -1
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@ -73,7 +73,7 @@ minetest.register_globalstep(function(dtime)
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-- sets eye height, and nametag color accordingly
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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if player:get_velocity().x > 0.35 or player:get_velocity().z > 0.35 or player:get_velocity().x < -0.35 or player:get_velocity().z < -0.35 then
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if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
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if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
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if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
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-- controls head and Body_Control bones while moving backwards
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-- controls head and Body_Control bones while moving backwards
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
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