forked from MineClone5/MineClone5
put some rudementary night vision together
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9836d631f9
commit
44536dd75d
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@ -6,8 +6,9 @@ local is_weak = {}
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local is_water_breathing = {}
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local is_water_breathing = {}
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local is_leaping = {}
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local is_leaping = {}
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local is_swift = {}
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local is_swift = {}
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local is_cat = {}
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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-- Check for invisible players
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@ -155,6 +156,28 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Check for Night Vision equipped players
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for player, vals in pairs(is_cat) do
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if is_cat[player] and player:get_properties() then
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player = player or player:get_luaentity()
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is_cat[player].timer = is_cat[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#1010AA") end
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player:override_day_night_ratio(0.45)
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if is_cat[player].timer >= is_cat[player].dur then
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is_cat[player] = nil
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end
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elseif not player:get_properties() then
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is_cat[player] = nil
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end
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end
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end )
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end )
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-- reset player is_invisible/poison if they go offline
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-- reset player is_invisible/poison if they go offline
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@ -194,6 +217,10 @@ minetest.register_on_leaveplayer(function(player)
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is_swift[player] = nil
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is_swift[player] = nil
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end
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end
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if is_cat[player] then
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is_cat[player] = nil
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end
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end)
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end)
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function mcl_potions.make_invisible(player, toggle)
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function mcl_potions.make_invisible(player, toggle)
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@ -425,5 +452,18 @@ end
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function mcl_potions.night_vision_func(player, duration)
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function mcl_potions.night_vision_func(player, duration)
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player:override_day_night_ratio(0.45)
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if not is_cat[player] then
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is_cat[player] = {dur = duration, timer = 0}
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else
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local victim = is_cat[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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end
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@ -152,20 +152,20 @@ minetest.register_craftitem("mcl_potions:harming_2", {
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minetest.register_craftitem("mcl_potions:night_vision", {
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minetest.register_craftitem("mcl_potions:night_vision", {
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description = S("Night Vision Potion"),
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description = S("Night Vision Potion"),
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_doc_items_longdesc = brewhelp,
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#009999"),
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wield_image = potion_image("#1010AA"),
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inventory_image = potion_image("#009999"),
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inventory_image = potion_image("#1010AA"),
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groups = { brewitem = 1, food=0},
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 180)
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mcl_potions.night_vision_func(user, 180)
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mcl_potions._use_potion(itemstack, user, "#009999")
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mcl_potions._use_potion(itemstack, user, "#1010AA")
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return itemstack
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return itemstack
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end,
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 180)
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mcl_potions.night_vision_func(user, 180)
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mcl_potions._use_potion(itemstack, user, "#009999")
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mcl_potions._use_potion(itemstack, user, "#1010AA")
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return itemstack
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return itemstack
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end,
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end,
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})
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})
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@ -173,20 +173,20 @@ minetest.register_craftitem("mcl_potions:night_vision", {
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minetest.register_craftitem("mcl_potions:night_vision_plus", {
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minetest.register_craftitem("mcl_potions:night_vision_plus", {
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description = S("Night Vision Potion +"),
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description = S("Night Vision Potion +"),
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_doc_items_longdesc = brewhelp,
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#000A0A"),
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wield_image = potion_image("#2020BA"),
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inventory_image = potion_image("#000A0A"),
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inventory_image = potion_image("#2020BA"),
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groups = { brewitem = 1, food=0},
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 480)
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mcl_potions.night_vision_func(user, 480)
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mcl_potions._use_potion(itemstack, user, "#000A0A")
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mcl_potions._use_potion(itemstack, user, "#2020BA")
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return itemstack
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return itemstack
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end,
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 480)
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mcl_potions.night_vision_func(user, 480)
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mcl_potions._use_potion(itemstack, user, "#000A0A")
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mcl_potions._use_potion(itemstack, user, "#2020BA")
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return itemstack
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return itemstack
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end,
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end,
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})
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})
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@ -197,10 +197,10 @@ register_splash("water_breathing_plus", "Splash Fire Resistance +", "#E0B050", {
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
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})
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})
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register_splash("night_vision", "Splash Night Vision", "#009999", {
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register_splash("night_vision", "Splash Night Vision", "#1010AA", {
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 135*redx) end
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})
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})
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register_splash("night_vision_plus", "Splash Night Vision +", "#000A0A", {
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register_splash("night_vision_plus", "Splash Night Vision +", "#2020BA", {
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 360*redx) end
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 360*redx) end
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})
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})
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