Make Nether warts grow in inactive areas

This commit is contained in:
kay27 2022-01-22 04:09:50 +04:00
parent 77f48900b5
commit 10ccde1b24
1 changed files with 68 additions and 16 deletions

View File

@ -2,6 +2,25 @@ local S = minetest.get_translator(minetest.get_current_modname())
local table = table
local interval = 35
local chance = 11
local max_interval = interval * chance
local time_speed
local time_multiplier
local current_game_time
function update_timespeed()
time_speed = tonumber(minetest.settings:get("time_speed") or 72)
time_multiplier = 86400 / time_speed
current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
minetest.after(5, update_timespeed)
end
minetest.register_on_mods_loaded(function()
minetest.after(5, update_timespeed)
end)
minetest.register_node("mcl_nether:nether_wart_0", {
description = S("Premature Nether Wart (Stage 1)"),
_doc_items_longdesc = S("A premature nether wart has just recently been planted on soul sand. Nether wart slowly grows on soul sand in 4 stages (the second and third stages look identical). Although nether wart is home to the Nether, it grows in any dimension."),
@ -148,35 +167,68 @@ minetest.register_craftitem("mcl_nether:nether_wart_item", {
local names = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"}
local function grow(pos, node)
local step = nil
for i, name in ipairs(names) do
if name == node.name then
step = i
break
end
end
if not step then return end
local new_node = {name = names[step + 1]}
if not new_node.name then
new_node.name = "mcl_nether:nether_wart"
end
new_node.param = node.param
new_node.param2 = node.param2
minetest.set_node(pos, new_node)
end
minetest.register_abm({
label = "Nether wart growth",
nodenames = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"},
neighbors = {"group:soil_nether_wart"},
interval = 35,
chance = 11,
interval = interval,
chance = chance,
action = function(pos, node)
pos.y = pos.y-1
if minetest.get_item_group(minetest.get_node(pos).name, "soil_nether_wart") == 0 then
return
end
pos.y = pos.y+1
local step = nil
for i,name in ipairs(names) do
if name == node.name then
step = i
break
end
end
if step == nil then
grow(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("gametime", tostring(current_game_time))
end
})
minetest.register_lbm({
label = "Nether wart growth update",
name = "mcl_nether:growth_warts",
nodenames = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"},
run_at_every_load = true,
action = function(pos, node)
pos.y = pos.y-1
if minetest.get_item_group(minetest.get_node(pos).name, "soil_nether_wart") == 0 then
return
end
local new_node = {name=names[step+1]}
if new_node.name == nil then
new_node.name = "mcl_nether:nether_wart"
pos.y = pos.y+1
local meta = minetest.get_meta(pos)
local last_game_time = tonumber(meta:get_string("gametime"))
if not last_game_time then return end
local real_seconds = last_game_time - current_game_time
if real_seconds < interval then return end
local threshold = math.random(interval, max_interval)
local i = 0
while real_seconds >= threshold and i < 4 do
grow(pos, node)
real_seconds = real_seconds - threshold
threshold = math.random(interval, max_interval)
i = i + 1
end
new_node.param = node.param
new_node.param2 = node.param2
minetest.set_node(pos, new_node)
end
})