forked from VoxeLibre/VoxeLibre
979 lines
33 KiB
Lua
979 lines
33 KiB
Lua
local EF = {}
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EF.invisible = {}
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EF.poisoned = {}
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EF.regenerating = {}
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EF.strong = {}
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EF.weak = {}
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EF.water_breathing = {}
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EF.leaping = {}
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EF.swift = {} -- for swiftness AND slowness
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EF.night_vision = {}
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EF.fire_proof = {}
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local EFFECT_TYPES = 0
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for _,_ in pairs(EF) do
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EFFECT_TYPES = EFFECT_TYPES + 1
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end
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local icon_ids = {}
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local function potions_set_hudbar(player)
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if EF.poisoned[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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local function potions_init_icons(player)
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local name = player:get_player_name()
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icon_ids[name] = {}
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for e=1, EFFECT_TYPES do
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local x = -52 * e - 2
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local id = player:hud_add({
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hud_elem_type = "image",
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text = "blank.png",
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position = { x = 1, y = 0 },
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offset = { x = x, y = 3 },
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scale = { x = 3, y = 3 },
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alignment = { x = 1, y = 1 },
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z_index = 100,
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})
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table.insert(icon_ids[name], id)
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end
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end
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local function potions_set_icons(player)
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local name = player:get_player_name()
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if not icon_ids[name] then
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return
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end
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local active_effects = {}
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for effect_name, effect in pairs(EF) do
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if effect[player] then
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table.insert(active_effects, effect_name)
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end
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end
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for i=1, EFFECT_TYPES do
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local icon = icon_ids[name][i]
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local effect_name = active_effects[i]
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if effect_name == "swift" and EF.swift[player].is_slow then
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effect_name = "slow"
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end
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if effect_name == nil then
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player:hud_change(icon, "text", "blank.png")
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else
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player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png")
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end
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end
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end
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local function potions_set_hud(player)
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potions_set_hudbar(player)
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potions_set_icons(player)
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end
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-- ███╗░░░███╗░█████╗░██╗███╗░░██╗ ███████╗███████╗███████╗███████╗░█████╗░████████╗
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-- ████╗░████║██╔══██╗██║████╗░██║ ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
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-- ██╔████╔██║███████║██║██╔██╗██║ █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░
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-- ██║╚██╔╝██║██╔══██║██║██║╚████║ ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░
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-- ██║░╚═╝░██║██║░░██║██║██║░╚███║ ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░
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-- ╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝╚═╝░░╚══╝ ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░
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--
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-- ░█████╗░██╗░░██╗███████╗░█████╗░██╗░░██╗███████╗██████╗░
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-- ██╔══██╗██║░░██║██╔════╝██╔══██╗██║░██╔╝██╔════╝██╔══██╗
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-- ██║░░╚═╝███████║█████╗░░██║░░╚═╝█████═╝░█████╗░░██████╔╝
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-- ██║░░██╗██╔══██║██╔══╝░░██║░░██╗██╔═██╗░██╔══╝░░██╔══██╗
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-- ╚█████╔╝██║░░██║███████╗╚█████╔╝██║░╚██╗███████╗██║░░██║
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-- ░╚════╝░╚═╝░░╚═╝╚══════╝░╚════╝░╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝
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local is_player, entity, meta
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minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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for player, vals in pairs(EF.invisible) do
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EF.invisible[player].timer = EF.invisible[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#7F8392") end
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if EF.invisible[player].timer >= EF.invisible[player].dur then
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mcl_potions.make_invisible(player, false)
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EF.invisible[player] = nil
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if player:is_player() then
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meta = player:get_meta()
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meta:set_string("_is_invisible", minetest.serialize(EF.invisible[player]))
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end
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end
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end
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-- Check for poisoned players
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for player, vals in pairs(EF.poisoned) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.poisoned[player].timer = EF.poisoned[player].timer + dtime
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EF.poisoned[player].hit_timer = (EF.poisoned[player].hit_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#4E9331") end
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if EF.poisoned[player].hit_timer >= EF.poisoned[player].step then
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if mcl_util.get_hp(player) - 1 > 0 then
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mcl_util.deal_damage(player, 1, {type = "magic"})
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end
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EF.poisoned[player].hit_timer = 0
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end
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if EF.poisoned[player] and EF.poisoned[player].timer >= EF.poisoned[player].dur then
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EF.poisoned[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_poisoned", minetest.serialize(EF.poisoned[player]))
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potions_set_hud(player)
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end
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end
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end
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-- Check for regnerating players
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for player, vals in pairs(EF.regenerating) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.regenerating[player].timer = EF.regenerating[player].timer + dtime
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EF.regenerating[player].heal_timer = (EF.regenerating[player].heal_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#CD5CAB") end
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if EF.regenerating[player].heal_timer >= EF.regenerating[player].step then
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if is_player then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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EF.regenerating[player].heal_timer = 0
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elseif entity and entity._cmi_is_mob then
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entity.health = math.min(entity.hp_max, entity.health + 1)
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EF.regenerating[player].heal_timer = 0
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else -- stop regenerating if not a player or mob
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EF.regenerating[player] = nil
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end
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end
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if EF.regenerating[player] and EF.regenerating[player].timer >= EF.regenerating[player].dur then
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EF.regenerating[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_regenerating", minetest.serialize(EF.regenerating[player]))
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potions_set_hud(player)
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end
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end
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end
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-- Check for water breathing players
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for player, vals in pairs(EF.water_breathing) do
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if player:is_player() then
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EF.water_breathing[player].timer = EF.water_breathing[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#2E5299") end
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if player:get_breath() then
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if player:get_breath() < 10 then player:set_breath(10) end
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end
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if EF.water_breathing[player].timer >= EF.water_breathing[player].dur then
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meta = player:get_meta()
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meta:set_string("_is_water_breathing", minetest.serialize(EF.water_breathing[player]))
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EF.water_breathing[player] = nil
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end
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else
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EF.water_breathing[player] = nil
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end
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end
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-- Check for leaping players
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for player, vals in pairs(EF.leaping) do
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if player:is_player() then
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EF.leaping[player].timer = EF.leaping[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#22FF4C") end
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if EF.leaping[player].timer >= EF.leaping[player].dur then
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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EF.leaping[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_leaping", minetest.serialize(EF.leaping[player]))
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end
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else
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EF.leaping[player] = nil
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end
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end
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-- Check for swift players
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for player, vals in pairs(EF.swift) do
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if player:is_player() then
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EF.swift[player].timer = EF.swift[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#7CAFC6") end
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if EF.swift[player].timer >= EF.swift[player].dur then
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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EF.swift[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
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end
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else
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EF.swift[player] = nil
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end
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end
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-- Check for Night Vision equipped players
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for player, vals in pairs(EF.night_vision) do
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if player:is_player() then
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EF.night_vision[player].timer = EF.night_vision[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#1F1FA1") end
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if EF.night_vision[player].timer >= EF.night_vision[player].dur then
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EF.night_vision[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
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meta:set_int("night_vision", 0)
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end
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mcl_weather.skycolor.update_sky_color({player})
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else
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EF.night_vision[player] = nil
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end
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end
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-- Check for Fire Proof players
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for player, vals in pairs(EF.fire_proof) do
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if player:is_player() then
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player = player or player:get_luaentity()
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EF.fire_proof[player].timer = EF.fire_proof[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#E49A3A") end
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if EF.fire_proof[player].timer >= EF.fire_proof[player].dur then
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EF.fire_proof[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
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end
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else
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EF.fire_proof[player] = nil
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end
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end
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-- Check for Weak players
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for player, vals in pairs(EF.weak) do
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if player:is_player() then
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EF.weak[player].timer = EF.weak[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#484D48") end
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if EF.weak[player].timer >= EF.weak[player].dur then
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EF.weak[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_weak", minetest.serialize(EF.weak[player]))
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end
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else
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EF.weak[player] = nil
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end
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end
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-- Check for Strong players
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for player, vals in pairs(EF.strong) do
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if player:is_player() then
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EF.strong[player].timer = EF.strong[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#932423") end
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if EF.strong[player].timer >= EF.strong[player].dur then
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EF.strong[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_strong", minetest.serialize(EF.strong[player]))
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end
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else
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EF.strong[player] = nil
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end
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end
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end)
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-- Prevent damage to player with Fire Resistance enabled
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mcl_damage.register_modifier(function(obj, damage, reason)
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if EF.fire_proof[obj] and not reason.flags.bypasses_magic and reason.flags.is_fire then
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return 0
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end
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end, -50)
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-- ███████╗███████╗███████╗███████╗░█████╗░████████╗
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-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
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-- █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░
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-- ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░
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-- ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░
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-- ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░
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--
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-- ██╗░░░░░░█████╗░░█████╗░██████╗░░░░░██╗░██████╗░█████╗░██╗░░░██╗███████╗
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-- ██║░░░░░██╔══██╗██╔══██╗██╔══██╗░░░██╔╝██╔════╝██╔══██╗██║░░░██║██╔════╝
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-- ██║░░░░░██║░░██║███████║██║░░██║░░██╔╝░╚█████╗░███████║╚██╗░██╔╝█████╗░░
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-- ██║░░░░░██║░░██║██╔══██║██║░░██║░██╔╝░░░╚═══██╗██╔══██║░╚████╔╝░██╔══╝░░
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-- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗
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-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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function mcl_potions._reset_player_effects(player, set_hud)
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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mcl_potions.make_invisible(player, false)
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EF.invisible[player] = nil
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EF.poisoned[player] = nil
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EF.regenerating[player] = nil
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EF.strong[player] = nil
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EF.weak[player] = nil
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EF.water_breathing[player] = nil
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EF.leaping[player] = nil
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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EF.swift[player] = nil
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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EF.night_vision[player] = nil
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meta:set_int("night_vision", 0)
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mcl_weather.skycolor.update_sky_color({player})
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EF.fire_proof[player] = nil
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if set_hud ~= false then
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potions_set_hud(player)
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end
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end
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function mcl_potions._save_player_effects(player)
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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meta:set_string("_is_invisible", minetest.serialize(EF.invisible[player]))
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meta:set_string("_is_poisoned", minetest.serialize(EF.poisoned[player]))
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meta:set_string("_is_regenerating", minetest.serialize(EF.regenerating[player]))
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meta:set_string("_is_strong", minetest.serialize(EF.strong[player]))
|
|
meta:set_string("_is_weak", minetest.serialize(EF.weak[player]))
|
|
meta:set_string("_is_water_breathing", minetest.serialize(EF.water_breathing[player]))
|
|
meta:set_string("_is_leaping", minetest.serialize(EF.leaping[player]))
|
|
meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
|
|
meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
|
|
meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
|
|
|
|
end
|
|
|
|
function mcl_potions._load_player_effects(player)
|
|
|
|
if not player:is_player() then
|
|
return
|
|
end
|
|
meta = player:get_meta()
|
|
|
|
if minetest.deserialize(meta:get_string("_is_invisible")) then
|
|
EF.invisible[player] = minetest.deserialize(meta:get_string("_is_invisible"))
|
|
mcl_potions.make_invisible(player, true)
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_poisoned")) then
|
|
EF.poisoned[player] = minetest.deserialize(meta:get_string("_is_poisoned"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_regenerating")) then
|
|
EF.regenerating[player] = minetest.deserialize(meta:get_string("_is_regenerating"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_strong")) then
|
|
EF.strong[player] = minetest.deserialize(meta:get_string("_is_strong"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_weak")) then
|
|
EF.weak[player] = minetest.deserialize(meta:get_string("_is_weak"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_water_breathing")) then
|
|
EF.water_breathing[player] = minetest.deserialize(meta:get_string("_is_water_breathing"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_leaping")) then
|
|
EF.leaping[player] = minetest.deserialize(meta:get_string("_is_leaping"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_swift")) then
|
|
EF.swift[player] = minetest.deserialize(meta:get_string("_is_swift"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_cat")) then
|
|
EF.night_vision[player] = minetest.deserialize(meta:get_string("_is_cat"))
|
|
end
|
|
|
|
if minetest.deserialize(meta:get_string("_is_fire_proof")) then
|
|
EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
|
|
end
|
|
|
|
end
|
|
|
|
-- Returns true if player has given effect
|
|
function mcl_potions.player_has_effect(player, effect_name)
|
|
if not EF[effect_name] then
|
|
return false
|
|
end
|
|
return EF[effect_name][player] ~= nil
|
|
end
|
|
|
|
minetest.register_on_leaveplayer( function(player)
|
|
mcl_potions._save_player_effects(player)
|
|
mcl_potions._reset_player_effects(player) -- clearout the buffer to prevent looking for a player not there
|
|
icon_ids[player:get_player_name()] = nil
|
|
end)
|
|
|
|
minetest.register_on_dieplayer( function(player)
|
|
mcl_potions._reset_player_effects(player)
|
|
potions_set_hud(player)
|
|
end)
|
|
|
|
minetest.register_on_joinplayer( function(player)
|
|
mcl_potions._reset_player_effects(player, false) -- make sure there are no wierd holdover effects
|
|
mcl_potions._load_player_effects(player)
|
|
potions_init_icons(player)
|
|
-- .after required because player:hud_change doesn't work when called
|
|
-- in same tick as player:hud_add
|
|
-- (see <https://github.com/minetest/minetest/pull/9611>)
|
|
-- FIXME: Remove minetest.after
|
|
minetest.after(3, function(player)
|
|
if player and player:is_player() then
|
|
potions_set_hud(player)
|
|
end
|
|
end, player)
|
|
end)
|
|
|
|
minetest.register_on_shutdown(function()
|
|
-- save player effects on server shutdown
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
mcl_potions._save_player_effects(player)
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
-- ░██████╗██╗░░░██╗██████╗░██████╗░░█████╗░██████╗░████████╗██╗███╗░░██╗░██████╗░
|
|
-- ██╔════╝██║░░░██║██╔══██╗██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██║████╗░██║██╔════╝░
|
|
-- ╚█████╗░██║░░░██║██████╔╝██████╔╝██║░░██║██████╔╝░░░██║░░░██║██╔██╗██║██║░░██╗░
|
|
-- ░╚═══██╗██║░░░██║██╔═══╝░██╔═══╝░██║░░██║██╔══██╗░░░██║░░░██║██║╚████║██║░░╚██╗
|
|
-- ██████╔╝╚██████╔╝██║░░░░░██║░░░░░╚█████╔╝██║░░██║░░░██║░░░██║██║░╚███║╚██████╔╝
|
|
-- ╚═════╝░░╚═════╝░╚═╝░░░░░╚═╝░░░░░░╚════╝░╚═╝░░╚═╝░░░╚═╝░░░╚═╝╚═╝░░╚══╝░╚═════╝░
|
|
--
|
|
-- ███████╗██╗░░░██╗███╗░░██╗░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
|
|
-- ██╔════╝██║░░░██║████╗░██║██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
|
|
-- █████╗░░██║░░░██║██╔██╗██║██║░░╚═╝░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
|
|
-- ██╔══╝░░██║░░░██║██║╚████║██║░░██╗░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
|
|
-- ██║░░░░░╚██████╔╝██║░╚███║╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
|
|
-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
|
|
|
function mcl_potions.is_obj_hit(self, pos)
|
|
|
|
local entity
|
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.1)) do
|
|
|
|
entity = object:get_luaentity()
|
|
|
|
if entity and entity.name ~= self.object:get_luaentity().name then
|
|
|
|
if entity._cmi_is_mob then
|
|
return true
|
|
end
|
|
|
|
elseif object:is_player() and self._thrower ~= object:get_player_name() then
|
|
return true
|
|
end
|
|
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
function mcl_potions.make_invisible(player, toggle)
|
|
|
|
if not player then
|
|
return false
|
|
end
|
|
|
|
local is_player = player:is_player()
|
|
local entity = player:get_luaentity()
|
|
--local playername = player:get_player_name()
|
|
local skin_file
|
|
|
|
if toggle then -- hide player
|
|
|
|
skin_file = "mobs_mc_empty.png"
|
|
|
|
if entity then
|
|
EF.invisible[player].old_size = entity.visual_size
|
|
elseif not is_player then -- if not a player or entity, do nothing
|
|
return
|
|
end
|
|
|
|
if is_player then
|
|
mcl_player.player_set_skin(player, skin_file)
|
|
elseif not is_player then
|
|
player:set_properties({visual_size = {x = 0, y = 0}})
|
|
end
|
|
player:set_nametag_attributes({color = {a = 0}})
|
|
|
|
elseif EF.invisible[player] then -- show player
|
|
|
|
if is_player then
|
|
mcl_skins.update_player_skin(player)
|
|
elseif not is_player then
|
|
player:set_properties({visual_size = EF.invisible[player].old_size})
|
|
end
|
|
player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
function mcl_potions._use_potion(item, obj, color)
|
|
local d = 0.1
|
|
local pos = obj:get_pos()
|
|
minetest.sound_play("mcl_potions_drinking", {pos = pos, max_hear_distance = 6, gain = 1})
|
|
minetest.add_particlespawner({
|
|
amount = 25,
|
|
time = 1,
|
|
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
|
|
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
|
|
minvel = {x=-0.1, y=0, z=-0.1},
|
|
maxvel = {x=0.1, y=0.1, z=0.1},
|
|
minacc = {x=-0.1, y=0, z=-0.1},
|
|
maxacc = {x=0.1, y=.1, z=0.1},
|
|
minexptime = 1,
|
|
maxexptime = 5,
|
|
minsize = 0.5,
|
|
maxsize = 1,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = "mcl_particles_effect.png^[colorize:"..color..":127",
|
|
})
|
|
end
|
|
|
|
|
|
function mcl_potions._add_spawner(obj, color)
|
|
local d = 0.2
|
|
local pos = obj:get_pos()
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
time = 1,
|
|
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
|
|
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
|
|
minvel = {x=-0.1, y=0, z=-0.1},
|
|
maxvel = {x=0.1, y=0.1, z=0.1},
|
|
minacc = {x=-0.1, y=0, z=-0.1},
|
|
maxacc = {x=0.1, y=.1, z=0.1},
|
|
minexptime = 0.5,
|
|
maxexptime = 1,
|
|
minsize = 0.5,
|
|
maxsize = 1,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mcl_particles_effect.png^[colorize:"..color..":127",
|
|
})
|
|
end
|
|
|
|
|
|
|
|
-- ██████╗░░█████╗░░██████╗███████╗ ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
|
|
-- ██╔══██╗██╔══██╗██╔════╝██╔════╝ ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
|
|
-- ██████╦╝███████║╚█████╗░█████╗░░ ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
|
|
-- ██╔══██╗██╔══██║░╚═══██╗██╔══╝░░ ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
|
|
-- ██████╦╝██║░░██║██████╔╝███████╗ ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
|
|
-- ╚═════╝░╚═╝░░╚═╝╚═════╝░╚══════╝ ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
|
|
--
|
|
-- ███████╗███████╗███████╗███████╗░█████╗░████████╗
|
|
-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
|
|
-- █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░
|
|
-- ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░
|
|
-- ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░
|
|
-- ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░
|
|
--
|
|
-- ███████╗██╗░░░██╗███╗░░██╗░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
|
|
-- ██╔════╝██║░░░██║████╗░██║██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
|
|
-- █████╗░░██║░░░██║██╔██╗██║██║░░╚═╝░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
|
|
-- ██╔══╝░░██║░░░██║██║╚████║██║░░██╗░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
|
|
-- ██║░░░░░╚██████╔╝██║░╚███║╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
|
|
-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
|
|
|
|
|
function mcl_potions.healing_func(player, hp)
|
|
|
|
local obj = player:get_luaentity()
|
|
|
|
if player:get_hp() == 0 then
|
|
return
|
|
end
|
|
|
|
if obj and obj.harmed_by_heal then hp = -hp end
|
|
|
|
if hp > 0 then
|
|
-- at least 1 HP
|
|
if hp < 1 then
|
|
hp = 1
|
|
end
|
|
|
|
if obj and obj._cmi_is_mob then
|
|
obj.health = math.max(obj.health + hp, obj.hp_max)
|
|
elseif player:is_player() then
|
|
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
|
|
end
|
|
|
|
elseif hp < 0 then
|
|
if hp > -1 then
|
|
hp = -1
|
|
end
|
|
|
|
mcl_util.deal_damage(player, -hp, {type = "magic"})
|
|
end
|
|
|
|
end
|
|
|
|
function mcl_potions.swiftness_func(player, factor, duration)
|
|
|
|
if not player:get_meta() then
|
|
return false
|
|
end
|
|
|
|
if not EF.swift[player] then
|
|
|
|
EF.swift[player] = {dur = duration, timer = 0, is_slow = factor < 1}
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_potions:swiftness", factor)
|
|
|
|
else
|
|
|
|
local victim = EF.swift[player]
|
|
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_potions:swiftness", factor)
|
|
victim.dur = math.max(duration, victim.dur - victim.timer)
|
|
victim.timer = 0
|
|
victim.is_slow = factor < 1
|
|
|
|
end
|
|
|
|
if player:is_player() then
|
|
potions_set_icons(player)
|
|
end
|
|
|
|
end
|
|
|
|
function mcl_potions.leaping_func(player, factor, duration)
|
|
|
|
if not player:get_meta() then
|
|
return false
|
|
end
|
|
|
|
if not EF.leaping[player] then
|
|
|
|
EF.leaping[player] = {dur = duration, timer = 0}
|
|
playerphysics.add_physics_factor(player, "jump", "mcl_potions:leaping", factor)
|
|
|
|
else
|
|
|
|
local victim = EF.leaping[player]
|
|
|
|
playerphysics.add_physics_factor(player, "jump", "mcl_potions:leaping", factor)
|
|
victim.dur = math.max(duration, victim.dur - victim.timer)
|
|
victim.timer = 0
|
|
|
|
end
|
|
|
|
if player:is_player() then
|
|
potions_set_icons(player)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
function mcl_potions.weakness_func(player, factor, duration)
|
|
|
|
if not EF.weak[player] then
|
|
|
|
EF.weak[player] = {dur = duration, timer = 0, factor = factor}
|
|
|
|
else
|
|
|
|
local victim = EF.weak[player]
|
|
|
|
victim.factor = factor
|
|
victim.dur = math.max(duration, victim.dur - victim.timer)
|
|
victim.timer = 0
|
|
|
|
end
|
|
|
|
if player:is_player() then
|
|
potions_set_icons(player)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
function mcl_potions.strength_func(player, factor, duration)
|
|
|
|
if not EF.strong[player] then
|
|
|
|
EF.strong[player] = {dur = duration, timer = 0, factor = factor}
|
|
|
|
else
|
|
|
|
local victim = EF.strong[player]
|
|
|
|
victim.factor = factor
|
|
victim.dur = math.max(duration, victim.dur - victim.timer)
|
|
victim.timer = 0
|
|
|
|
end
|
|
|
|
if player:is_player() then
|
|
potions_set_icons(player)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
function mcl_potions.poison_func(player, factor, duration)
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if not EF.poisoned[player] then
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EF.poisoned[player] = {step = factor, dur = duration, timer = 0}
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else
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local victim = EF.poisoned[player]
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victim.step = math.min(victim.step, factor)
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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if player:is_player() then
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potions_set_hud(player)
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end
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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if not EF.regenerating[player] then
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EF.regenerating[player] = {step = factor, dur = duration, timer = 0}
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else
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local victim = EF.regenerating[player]
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victim.step = math.min(victim.step, factor)
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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if player:is_player() then
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potions_set_hud(player)
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end
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end
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function mcl_potions.invisiblility_func(player, null, duration)
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if not EF.invisible[player] then
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EF.invisible[player] = {dur = duration, timer = 0}
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mcl_potions.make_invisible(player, true)
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else
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local victim = EF.invisible[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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if player:is_player() then
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potions_set_icons(player)
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end
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end
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function mcl_potions.water_breathing_func(player, null, duration)
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if not EF.water_breathing[player] then
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EF.water_breathing[player] = {dur = duration, timer = 0}
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else
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local victim = EF.water_breathing[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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if player:is_player() then
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potions_set_icons(player)
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end
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end
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function mcl_potions.fire_resistance_func(player, null, duration)
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if not EF.fire_proof[player] then
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EF.fire_proof[player] = {dur = duration, timer = 0}
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else
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local victim = EF.fire_proof[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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if player:is_player() then
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potions_set_icons(player)
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end
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end
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function mcl_potions.night_vision_func(player, null, duration)
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meta = player:get_meta()
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if not EF.night_vision[player] then
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EF.night_vision[player] = {dur = duration, timer = 0}
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else
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local victim = EF.night_vision[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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is_player = player:is_player()
|
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if is_player then
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meta:set_int("night_vision", 1)
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else
|
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return -- Do not attempt to set night_vision on mobs
|
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end
|
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mcl_weather.skycolor.update_sky_color({player})
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if player:is_player() then
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potions_set_icons(player)
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end
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end
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function mcl_potions._extinguish_nearby_fire(pos, radius)
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local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
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local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
|
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if minetest.get_item_group(dnode.name, "fire") ~= 0 then
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epos.y = pos.y - 0.5
|
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end
|
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local exting = false
|
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-- No radius: Splash, extinguish epos and 4 nodes around
|
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if not radius then
|
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local dirs = {
|
|
{x=0,y=0,z=0},
|
|
{x=0,y=0,z=-1},
|
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{x=0,y=0,z=1},
|
|
{x=-1,y=0,z=0},
|
|
{x=1,y=0,z=0},
|
|
}
|
|
for d=1, #dirs do
|
|
local tpos = vector.add(epos, dirs[d])
|
|
local node = minetest.get_node(tpos)
|
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if minetest.get_item_group(node.name, "fire") ~= 0 then
|
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
|
|
minetest.remove_node(tpos)
|
|
exting = true
|
|
end
|
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end
|
|
-- Has radius: lingering, extinguish all nodes in area
|
|
else
|
|
local nodes = minetest.find_nodes_in_area(
|
|
{x=epos.x-radius,y=epos.y,z=epos.z-radius},
|
|
{x=epos.x+radius,y=epos.y,z=epos.z+radius},
|
|
{"group:fire"})
|
|
for n=1, #nodes do
|
|
minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
|
|
minetest.remove_node(nodes[n])
|
|
exting = true
|
|
end
|
|
end
|
|
return exting
|
|
end
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