forked from VoxeLibre/VoxeLibre
82 lines
3.4 KiB
Lua
82 lines
3.4 KiB
Lua
-- switch for debugging
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function settlements.debug(message)
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-- minetest.chat_send_all(message)
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-- minetest.log("warning", "[mcl_villages] "..message)
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minetest.log("verbose", "[mcl_villages] "..message)
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end
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--[[ Manually set in 'buildings.lua'
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-- material to replace cobblestone with
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local wallmaterial = {
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"mcl_core:junglewood",
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"mcl_core:sprucewood",
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"mcl_core:wood",
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"mcl_core:birchwood",
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"mcl_core:acaciawood",
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"mcl_core:stonebrick",
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"mcl_core:cobble",
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"mcl_core:sandstonecarved",
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"mcl_core:sandstone",
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"mcl_core:sandstonesmooth2"
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}
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--]]
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settlements.surface_mat = {}
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-------------------------------------------------------------------------------
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-- Set array to list
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-- https://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list
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-------------------------------------------------------------------------------
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function settlements.grundstellungen()
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settlements.surface_mat = settlements.Set {
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"mcl_core:dirt_with_grass",
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--"mcl_core:dry_dirt_with_grass",
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"mcl_core:dirt_with_grass_snow",
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--"mcl_core:dirt_with_dry_grass",
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"mcl_core:podzol",
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"mcl_core:sand",
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"mcl_core:redsand",
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--"mcl_core:silver_sand",
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"mcl_core:snow"
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}
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end
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--
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-- possible surfaces where buildings can be built
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--
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--
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-- path to schematics
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--
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schem_path = settlements.modpath.."/schematics/"
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--
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-- list of schematics
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--
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local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true)
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settlements.schematic_table = {
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = basic_pseudobiome_villages },
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03 , rplc = basic_pseudobiome_villages },
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1 , rplc = basic_pseudobiome_villages },
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1 , rplc = false },
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7 , rplc = basic_pseudobiome_villages },
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = basic_pseudobiome_villages },
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
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}
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--
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-- list of settlements, load on server start up
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--
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settlements_in_world = {}
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--
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--
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-- maximum allowed difference in height for building a sttlement
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--
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max_height_difference = 56
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--
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--
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--
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half_map_chunk_size = 40
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--quarter_map_chunk_size = 20
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