forked from VoxeLibre/VoxeLibre
154 lines
3.6 KiB
Lua
154 lines
3.6 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
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--################### SKELETON
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--###################
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local skeleton = {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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breath_max = -1,
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armor = {undead = 100, fleshy = 100},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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pathfinding = 1,
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group_attack = true,
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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textures = { {
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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} },
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_mc_skeleton_random",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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},
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 2,
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reach = 2,
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drops = {
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{name = mobs_mc.items.arrow,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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{name = mobs_mc.items.bow,
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chance = 100 / 8.5,
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min = 1,
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max = 1,
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looting = "rare",},
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{name = mobs_mc.items.bone,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = mobs_mc.items.head_skeleton,
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chance = 200, -- 0.5% chance
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min = 1,
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max = 1,},
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},
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animation = {
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stand_speed = 15,
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stand_start = 0,
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stand_end = 40,
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walk_speed = 15,
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walk_start = 40,
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walk_end = 60,
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run_speed = 30,
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shoot_start = 70,
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shoot_end = 90,
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die_start = 160,
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die_end = 170,
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die_speed = 15,
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die_loop = false,
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},
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ignited_by_sunlight = true,
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view_range = 16,
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fear_height = 4,
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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harmed_by_heal = true,
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}
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mobs:register_mob("mobs_mc:skeleton", skeleton)
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--###################
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--################### STRAY
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--###################
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local stray = table.copy(skeleton)
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stray.mesh = "mobs_mc_stray.b3d"
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stray.textures = {
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{
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"mcl_bows_bow_0.png",
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"mobs_mc_stray.png",
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"mobs_mc_stray_overlay.png",
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},
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}
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-- TODO: different sound (w/ echo)
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-- TODO: stray's arrow inflicts slowness status
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table.insert(stray.drops, {
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name = "mcl_potions:slowness_arrow",
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chance = 2,
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min = 1,
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max = 1,
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looting = "rare",
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looting_chance_function = function(lvl)
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local chance = 0.5
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for i = 1, lvl do
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if chance > 1 then
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return 1
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end
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chance = chance + (1 - chance) / 2
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end
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return chance
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end,
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})
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mobs:register_mob("mobs_mc:stray", stray)
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-- Overworld spawn
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mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- Nether spawn
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mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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-- Stray spawn
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-- TODO: Spawn directly under the sky
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mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
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mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
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