forked from VoxeLibre/VoxeLibre
105 lines
2.5 KiB
Lua
105 lines
2.5 KiB
Lua
--###################
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--################### GUARDIAN
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--###################
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local S = minetest.get_translator(minetest.get_current_modname())
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mobs:register_mob("mobs_mc:guardian", {
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description = S("Guardian"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 30,
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hp_max = 30,
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xp_min = 10,
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xp_max = 10,
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breath_max = -1,
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passive = false,
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attack_type = "punch",
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pathfinding = 1,
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view_range = 16,
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walk_velocity = 2,
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run_velocity = 4,
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damage = 6,
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reach = 3,
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collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425},
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visual = "mesh",
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mesh = "mobs_mc_guardian.b3d",
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textures = {
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{"mobs_mc_guardian.png"},
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},
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_guardian_random",
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war_cry = "mobs_mc_guardian_random",
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damage = {name="mobs_mc_guardian_hurt", gain=0.3},
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death = "mobs_mc_guardian_death",
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flop = "mobs_mc_squid_flop",
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distance = 16,
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},
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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drops = {
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-- Greatly increased amounts of prismarine
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{name = mobs_mc.items.prismarine_shard,
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chance = 1,
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min = 0,
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max = 32,
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looting = "common",},
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-- TODO: Reduce of drops when ocean monument is ready.
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-- The following drops are approximations
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-- Fish / prismarine crystal
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{name = mobs_mc.items.fish_raw,
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chance = 4,
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min = 1,
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max = 1,
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looting = "common",},
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{name = mobs_mc.items.prismarine_crystals,
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chance = 4,
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min = 1,
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max = 2,
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looting = "common",},
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-- Rare drop: fish
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{name = mobs_mc.items.fish_raw,
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chance = 160, -- 2.5% / 4
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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{name = mobs_mc.items.salmon_raw,
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chance = 160,
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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{name = mobs_mc.items.clownfish_raw,
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chance = 160,
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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{name = mobs_mc.items.pufferfish_raw,
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chance = 160,
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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},
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fly = true,
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makes_footstep_sound = false,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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jump = false,
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})
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-- Spawning disabled due to size issues
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-- TODO: Re-enable spawning
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--mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10)
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-- spawn eggs
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mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
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