forked from VoxeLibre/VoxeLibre
458 lines
15 KiB
Lua
458 lines
15 KiB
Lua
-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- Global namespace for functions
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stairs = {}
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness)
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groups.stair = 1
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groups.building_block = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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_doc_items_longdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling will be placed upside down.",
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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_mcl_hardness = hardness,
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Slab facedir when placing initial slab against other surface
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local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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-- double_description, full_node: NEW arguments, not supported in Minetest Game
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-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
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-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
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groups.slab = 1
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groups.building_block = 1
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local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs can be placed on the ceiling of another block will be upside-down."
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if double_description then
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longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a double slab is created."
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else
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longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created."
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end
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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if under and wield_item == under.name then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir then
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if not recipeitem then
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return itemstack
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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local newnode
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if full_node then
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newnode = full_node
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elseif double_description then
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newnode = "stairs:slab_"..subname.."_double"
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else
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newnode = recipeitem
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end
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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end
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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else
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-- place slab using look direction of player
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local dir = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local rot = slab_trans_dir_place[dir]
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if rot == 0 or rot == 20 then
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rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
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end
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return minetest.item_place(itemstack, placer, pointed_thing, rot)
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end
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end,
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_mcl_hardness = hardness,
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})
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-- Double slab node
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local dgroups = table.copy(groups)
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dgroups.not_in_creative_inventory = 1
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if double_description then
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minetest.register_node(":stairs:slab_" .. subname .. "_double", {
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description = double_description,
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_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
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paramtype2 = "facedir",
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tiles = images,
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is_ground_content = false,
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groups = dgroups,
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sounds = sounds,
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drop = "stairs:slab_"..subname.." 2",
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_mcl_hardness = hardness,
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds, hardness,
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double_description, full_node)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description, full_node)
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end
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-- Very simple registration function
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-- Makes stair and slab out of a source node
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function stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab)
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local def = minetest.registered_nodes[sourcenode]
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local groups = {}
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-- Only allow a strict set of groups to be added to stairs and slabs for more predictable results
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local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" }
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for a=1, #allowed_groups do
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if def.groups[allowed_groups[a]] then
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groups[allowed_groups[a]] = def.groups[allowed_groups[a]]
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end
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end
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stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_hardness)
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end
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-- Register all Minecraft stairs and slabs
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-- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some
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-- slabs actually take slightly longer to be dug than their stair counterparts.
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-- Note sure if it is a good idea to preserve this oddity.
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stairs.register_stair("wood", "mcl_core:wood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_wood.png"},
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"Oak Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("wood", "mcl_core:wood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_wood.png"},
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"Oak Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("junglewood", "mcl_core:junglewood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_junglewood.png"},
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"Jungle Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("junglewood", "mcl_core:junglewood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_junglewood.png"},
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"Jungle Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("acaciawood", "mcl_core:acaciawood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_acaciawood.png"},
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"Acacia Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("acaciawood", "mcl_core:acaciawood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_acaciawood.png"},
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"Acacia Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_sprucewood.png"},
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"Spruce Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_sprucewood.png"},
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"Spruce Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("birchwood", "mcl_core:birchwood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_planks_birch.png"},
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"Birch Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("birchwood", "mcl_core:birchwood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_planks_birch.png"},
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"Birch Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("darkwood", "mcl_core:darkwood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"default_planks_big_oak.png"},
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"Dark Oak Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("darkwood", "mcl_core:darkwood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{"default_planks_big_oak.png"},
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"Dark Oak Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("stone", "mcl_core:stone",
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{pickaxey=1, material_stone=1},
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{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
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"Stone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab")
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stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", "Cobblestone Stairs", "Cobblestone Slab")
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stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", "Brick Stairs", "Brick Slab")
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stairs.register_stair("sandstone", "group:sandstone",
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{pickaxey=1, material_stone=1},
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{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
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"Sandstone Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone")
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stairs.register_slab("sandstone", "group:sandstone",
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{pickaxey=1, material_stone=1},
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{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
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"Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:sandstone")
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stairs.register_stair("redsandstone", "group:redsandstone",
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{pickaxey=1, material_stone=1},
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{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
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"Red Sandstone Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone")
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stairs.register_slab("redsandstone", "group:redsandstone",
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{pickaxey=1, material_stone=1},
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{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
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"Red Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:redsandstone")
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stairs.register_stair("stonebrick", "group:stonebrick",
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{pickaxey=1, material_stone=1},
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{"default_stone_brick.png"},
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"Stone Bricks Stairs",
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mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick")
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stairs.register_slab("stonebrick", "group:stonebrick",
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{pickaxey=1, material_stone=1},
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{"default_stone_brick.png"},
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"Stone Bricks Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:stonebrick")
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stairs.register_stair("quartzblock", "group:quartz_block",
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{pickaxey=1, material_stone=1},
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{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
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"Quartz Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block")
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stairs.register_slab("quartzblock", "group:quartz_block",
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{pickaxey=1, material_stone=1},
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{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
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"Quartz Slab",
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_nether:quartz_block")
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stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
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{pickaxey=1, material_stone=1},
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{"mcl_nether_nether_brick.png"},
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"Nether Brick Stairs",
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"Nether Brick Slab",
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mcl_sounds.node_sound_stone_defaults(),
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2)
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stairs.register_stair("purpur_block", "mcl_end:purpur_block",
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{pickaxey=1, material_stone=1},
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{"mcl_end_purpur_block.png"},
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"Purpur Stairs",
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mcl_sounds.node_sound_stone_defaults(),
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1.5)
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stairs.register_slab("purpur_block", "mcl_end:purpur_block",
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{pickaxey=1, material_stone=1},
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{"mcl_end_purpur_block.png"},
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"Purpur Slab",
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mcl_sounds.node_sound_stone_defaults(),
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2)
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minetest.register_craft({
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output = 'mcl_core:sandstonecarved',
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recipe = {
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{'stairs:slab_sandstone'},
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{'stairs:slab_sandstone'}
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}
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})
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minetest.register_craft({
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output = 'mcl_core:redsandstonecarved',
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recipe = {
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{'stairs:slab_redsandstone'},
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{'stairs:slab_redsandstone'}
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}
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})
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minetest.register_craft({
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output = 'mcl_core:stonebrickcarved',
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recipe = {
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{'stairs:slab_stonebrick'},
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{'stairs:slab_stonebrick'}
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}
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})
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minetest.register_craft({
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output = 'mcl_end:purpur_pillar',
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recipe = {
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{'stairs:slab_purpur_block'},
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{'stairs:slab_purpur_block'}
|
|
}
|
|
})
|
|
|
|
-- Fuel
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:wood_stairs",
|
|
burntime = 15,
|
|
})
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:wood_slab",
|
|
-- Original burn time: 7.5 (PC edition)
|
|
burntime = 8,
|
|
})
|