forked from VoxeLibre/VoxeLibre
446 lines
18 KiB
Lua
446 lines
18 KiB
Lua
local function get_chest_neighborpos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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elseif param2 == 2 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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end
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else
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if param2 == 0 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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elseif param2 == 2 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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end
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end
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end
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minetest.register_node("mcl_chests:chest", {
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description = "Chest",
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_doc_items_longdesc = "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
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_doc_items_usagehelp = "To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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stack_max = 64,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then
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minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "right")
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meta:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]"..
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"list[current_name;main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 })
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local m = minetest.get_meta(p)
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m:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then
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minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "left")
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meta:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
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minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 })
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local m = minetest.get_meta(p)
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m:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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"list[current_name;main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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else
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meta:set_string("formspec",
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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end
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_node("mcl_chests:chest_left", {
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_doc_items_create_entry = true,
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_doc_items_entry_name = "Large Chest",
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_doc_items_longdesc = "Large chests are two block wide containers providing 52 inventory slots. Chests can be turned into (small) chests with half the capacity by breaking one of its blocks.",
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_doc_items_usagehelp = "To acccess the inventory of a large chest, rightclick it. The left part of the large chest corresponds to the first 27 inventory slots and the right part to the rest. When broken, the items which correspond to the broken part of the half chest will pop out.",
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:chest",
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:chest" then
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return
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end
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then
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return
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end
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local meta = minetest.get_meta(p)
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meta:set_string("formspec",
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_node("mcl_chests:chest_right", {
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:chest",
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:chest" then
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return
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end
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then
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return
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end
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local meta = minetest.get_meta(p)
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meta:set_string("formspec",
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_craft({
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output = 'mcl_chests:chest',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', '', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_craft({
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type = 'fuel',
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recipe = 'mcl_chests:chest',
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burntime = 15
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})
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minetest.register_node("mcl_chests:ender_chest", {
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description = "Ender Chest",
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_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.",
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_doc_items_usagehelp = "Rightclick the ender chest to access your personal interdimensional inventory.",
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tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
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"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
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"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
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-- Note: The “container” group is missing here because the ender chest does not
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-- have an inventory on its own
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groups = {pickaxey=1, deco_block=1, material_stone=1},
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is_ground_content = false,
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paramtype = "light",
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light_source = 7,
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paramtype2 = "facedir",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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drop = "mcl_core:obsidian 8",
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_ender_chest.png]"..
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"list[current_player;enderchest;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_player;enderchest]"..
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"listring[current_player;main]")
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end,
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_mcl_blast_resistance = 3000,
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_mcl_hardness = 22.5,
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})
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("enderchest", 9*3)
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end)
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minetest.register_craft({
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output = 'mcl_chests:ender_chest',
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recipe = {
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{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
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{'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'},
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{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
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}
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})
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-- Shulker boxes
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local boxtypes = {
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white = "White Shulker Box",
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grey = "Light Grey Shulker Box",
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orange = "Orange Shulker Box",
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cyan = "Cyan Shulker Box",
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magenta = "Magenta Shulker Box",
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violet = "Purple Shulker Box",
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lightblue = "Light Blue Shulker Box",
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blue = "Blue Shulker Box",
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yellow = "Yellow Shulker Box",
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brown = "Brown Shulker Box",
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green = "Lime Shulker Box",
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dark_green = "Green Shulker Box",
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pink = "Pink Shulker Box",
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red = "Red Shulker Box",
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dark_grey = "Grey Shulker Box",
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black = "Black Shulker Box",
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}
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for color, desc in pairs(boxtypes) do
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minetest.register_node("mcl_chests:"..color.."_shulker_box", {
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description = desc,
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_doc_items_longdesc = "A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.",
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_doc_items_usagehelp = "To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.",
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tiles = {"mcl_chests_"..color.."_shulker_box_top.png", "mcl_chests_"..color.."_shulker_box_bottom.png",
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"mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png",
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"mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png"},
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groups = {handy=1,pickaxey=1, container=3, deco_block=1, shulker_box=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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stack_max = 1,
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drop = "",
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_shulker_box.png]"..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local nmeta = minetest.get_meta(pos)
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local ninv = nmeta:get_inventory()
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local imeta = itemstack:get_metadata()
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local iinv_main = minetest.deserialize(imeta)
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ninv:set_list("main", iinv_main)
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ninv:set_size("main", 9*3)
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if minetest.setting_getbool("creative_mode") then
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if not ninv:is_empty("main") then
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return nil
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else
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return itemstack
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end
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else
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return nil
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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local items = {}
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for i=1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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items[i] = stack:to_string()
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end
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local data = minetest.serialize(items)
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local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box")
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boxitem:set_metadata(data)
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if minetest.setting_getbool("creative_mode") then
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if not inv:is_empty("main") then
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minetest.add_item(pos, boxitem)
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end
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else
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minetest.add_item(pos, boxitem)
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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-- Do not allow to place shulker boxes into shulker boxes
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local group = minetest.get_item_group(stack:get_name(), "shulker_box")
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if group == 0 or group == nil then
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return stack:get_count()
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else
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return 0
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end
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end,
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_mcl_blast_resistance = 30,
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_mcl_hardness = 6,
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'mcl_chests:'..color..'_shulker_box',
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recipe = { 'group:shulker_box', 'mcl_dye:'..color }
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})
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end
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minetest.register_craft({
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output = 'mcl_chests:violet_shulker_box',
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recipe = {
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{'mcl_mobitems:shulker_shell'},
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{'mcl_chests:chest'},
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{'mcl_mobitems:shulker_shell'},
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}
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})
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