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# mcl_armor
This mod implement the ability of creating armors.
This mod implements the ability of registering armors.
Armors are basically items that a player can equip on four different slots on him (head, feet, torso and feet) to get advantages.
## Registering an Armor Set
These armors have also a texture which is visible to other players, inside inventory or in 3rd person view.
The `mcl_armor.register_set()` function aims to simplify the process of registering a full set of armor.
## Creating an Armor Set
The `mcl_armor.register_set()` function aims to simplificate the process of creating a full set of armor.
This function register a four piece of armor (head, torso, leggings, feets) using a definition table:
This function register four pieces of armor (head, torso, leggings, feets) based on a definition table:
```lua
mcl_armor.register_set({
@ -18,7 +14,7 @@ mcl_armor.register_set({
name = "dummy_armor",
--description of the armor material
--do NOT localize this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
--do NOT translate this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
description = "Dummy Armor",
--overide description of each armor piece
@ -91,7 +87,7 @@ mcl_armor.register_set({
end,
},
--WARNING: 2d preview will be deprecated soon
--WARNING: 2d preview is deprecated and will be removed soon
--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
--its similar to how works the textures field
previews = {