forked from VoxeLibre/VoxeLibre
master #15
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@ -571,3 +571,16 @@ function mcl_util.replace_mob(obj, mob)
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obj:set_yaw(rot)
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return obj
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end
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function mcl_util.get_pointed_thing(player, liquid)
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local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
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local look_dir = vector.multiply(player:get_look_dir(), 5)
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local pos2 = vector.add(pos, look_dir)
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local ray = minetest.raycast(pos, pos2, false, liquid)
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if ray then
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for pointed_thing in ray do
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return pointed_thing
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end
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end
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end
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@ -33,8 +33,10 @@ if mod_mcl_core then
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})
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end
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mcl_buckets = {}
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mcl_buckets.liquids = {}
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mcl_buckets = {
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liquids = {},
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buckets = {},
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}
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-- Sound helper functions for placing and taking liquids
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local function sound_place(itemname, pos)
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@ -147,33 +149,7 @@ local function get_bucket_drop(itemstack, user, take_bucket)
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end
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end
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function mcl_buckets.register_liquid(def)
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for _,source in ipairs(def.source_take) do
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mcl_buckets.liquids[source] = {
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source_place = def.source_place,
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source_take = source,
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on_take = def.on_take,
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bucketname = def.bucketname,
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}
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pointable_sources[source] = true
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if type(def.source_place) == "string" then
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source]
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end
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end
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if def.bucketname == nil or def.bucketname == "" then
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error(string.format("[mcl_bucket] Invalid itemname then registering [%s]!", def.name))
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end
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minetest.register_craftitem(def.bucketname, {
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description = def.name,
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_doc_items_longdesc = def.longdesc,
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_doc_items_usagehelp = def.usagehelp,
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_tt_help = def.tt_help,
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inventory_image = def.inventory_image,
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stack_max = 1,
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groups = def.groups,
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on_place = function(itemstack, user, pointed_thing)
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local function on_place_bucket(itemstack, user, pointed_thing, def)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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@ -235,31 +211,10 @@ function mcl_buckets.register_liquid(def)
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else
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return itemstack
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end
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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if result then -- Fail placement of liquid if result is false
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place_liquid(droppos, get_node_place(def.source_place, droppos))
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end
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if take_bucket then
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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})
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end
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minetest.register_craftitem("mcl_buckets:bucket_empty", {
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description = S("Empty Bucket"),
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_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
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_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_tt_help = S("Collects liquids"),
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--liquids_pointable = true,
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inventory_image = "bucket.png",
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stack_max = 16,
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on_place = function(itemstack, user, pointed_thing)
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local function on_place_bucket_empty(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return itemstack
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@ -330,7 +285,87 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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end
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end
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return itemstack
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end
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controls.register_on_press(function(player, key)
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if key ~= "RMB" then
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return
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end
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local wielded_item = player:get_wielded_item()
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local itemname = wielded_item:get_name()
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local def = mcl_buckets.buckets[itemname]
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if itemname == "mcl_buckets:bucket_empty" then
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local pointed_thing = mcl_util.get_pointed_thing(player, true)
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if not pointed_thing then
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return
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end
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wielded_item = on_place_bucket_empty(wielded_item, player, pointed_thing)
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elseif def then
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local pointed_thing = mcl_util.get_pointed_thing(player, false)
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if not pointed_thing then
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return
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end
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wielded_item = on_place_bucket(wielded_item, player, pointed_thing, def)
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end
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player:set_wielded_item(wielded_item)
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end)
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function mcl_buckets.register_liquid(def)
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for _,source in ipairs(def.source_take) do
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mcl_buckets.liquids[source] = {
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source_place = def.source_place,
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source_take = source,
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on_take = def.on_take,
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bucketname = def.bucketname,
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}
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pointable_sources[source] = true
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if type(def.source_place) == "string" then
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source]
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end
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end
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mcl_buckets.buckets[def.bucketname] = def
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if def.bucketname == nil or def.bucketname == "" then
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error(string.format("[mcl_bucket] Invalid itemname then registering [%s]!", def.name))
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end
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minetest.register_craftitem(def.bucketname, {
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description = def.name,
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_doc_items_longdesc = def.longdesc,
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_doc_items_usagehelp = def.usagehelp,
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_tt_help = def.tt_help,
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inventory_image = def.inventory_image,
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stack_max = 1,
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groups = def.groups,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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if result then -- Fail placement of liquid if result is false
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place_liquid(droppos, get_node_place(def.source_place, droppos))
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end
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if take_bucket then
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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})
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end
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minetest.register_craftitem("mcl_buckets:bucket_empty", {
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description = S("Empty Bucket"),
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_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
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_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_tt_help = S("Collects liquids"),
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--liquids_pointable = true,
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inventory_image = "bucket.png",
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stack_max = 16,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Fill empty bucket with liquid or drop bucket if no liquid
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local collect_liquid = false
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@ -1,6 +1,6 @@
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name = mcl_buckets
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author = Kahrl
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description =
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depends = mcl_worlds, mcl_util
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depends = mcl_worlds, mcl_util, controls
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optional_depends = mcl_core, mclx_core, doc
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